Highlight Ranges

Post your ideas and suggestions how to improve the game.
Post Reply
User avatar
ssilk
Global Moderator
Global Moderator
Posts: 10498
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Highlight Ranges

Post by ssilk » Thu Jun 13, 2013 1:05 pm

This depends ranges of poles, weapons, miners, maybe the hero and the inserters.

Poles:
Placement: highlight the covered area (already implemented), after it is placed, the range for the next pole is highlighted for some seconds (blending out). Hovered/Selected: Show covered range AND placement range. This is because when zoomed out it is sometimes very difficult to see, if the pole is wired or not.

I recommend here also, when pressing shift while placing a pole, it is not auto-wired.

Weapons:
Placement: Show range of weapon. Hovered/Selected: Show range of weapon. When you are near enough it may show also the range of enemy weapons.

Miners:
Placement/Hovered/Selected: Show which range it has. For electric miners, the range is 6 fields, most people didn't know that.

Hero:
Nothing selected: Show reachable area. Changing weapon/Firing: Show range of that weapon.

Inserter: Makes only sense, if there is maybe a much more agile inserter.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

User avatar
Apocalypse
Burner Inserter
Burner Inserter
Posts: 14
Joined: Tue May 21, 2013 8:43 am
Contact:

Re: Highlight Ranges

Post by Apocalypse » Thu Jun 13, 2013 9:30 pm

Weapons:
Placement: Show range of weapon. Hovered/Selected: Show range of weapon. When you are near enough it may show also the range of enemy weapons.
Thats exactly what i miss atm! I never know how far the rocket towers from enemys can shoot :(

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 10498
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Highlight Ranges

Post by ssilk » Fri Jun 14, 2013 12:59 pm

Add: I forgot, that the player has 3 ranges.
- weapon-range
- range he can handle things (building, view etc...)
- range he can hack and pickup (hacking wood, get items from ground)

I don't know exactly how to display that ranges so that they are not too much information.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

wrtlprnft
Fast Inserter
Fast Inserter
Posts: 155
Joined: Thu Feb 21, 2013 8:49 pm
Contact:

Re: Highlight Ranges

Post by wrtlprnft » Fri Jun 14, 2013 1:06 pm

ssilk wrote:- range he can hack and pickup
Are you sure that those two are the same?

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 10498
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Highlight Ranges

Post by ssilk » Fri Jun 14, 2013 10:19 pm

No. :)
But I wouldn't wonder if the programmers had also built in the shoe-size, to calculate how deep the char sinks into the mud at the lakes. :lol:
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 10498
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Highlight Ranges

Post by ssilk » Thu Jun 27, 2013 8:55 am

Added suggestion: Instead of displaying the ranges, when the player gets in reach of an item, the item is highlighted in more or less different kinds.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

Post Reply

Return to “Ideas and Suggestions”

Who is online

Users browsing this forum: No registered users