When using the smart belt turning feature, the user moves the mouse pointer away from the belt and presses R.
The game indicates the tile on the original belt from which it will create the new belt. However, at the target the user only has the pointer as a rough guide.
Many times, because the tile indicator is far away from my pointer (i.e. on the original belt) I would accidentally move the pointer a tiny bit and create a belt which is off by one.
Suggestion: Show an indicator (maybe a ghost?) going all the way from the original belt to the mouse pointer, clearly showing the belt that will be created.
Smart belt turning should have an indication for the expected belt
Moderator: ickputzdirwech
Re: Smart belt turning should have an indication for the expected belt
Basically rail planner but for belts. I like that! Also would be similar to dysons sphere way of belt placement.