Select which mods to disable on game launch failure

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Post Reply
EnigmaticAussie
Fast Inserter
Fast Inserter
Posts: 129
Joined: Mon Dec 18, 2017 7:53 am
Contact:

Select which mods to disable on game launch failure

Post by EnigmaticAussie »

Similar to what is available for "reset-mod-settings"; but add a "disable selected" option.

Image

As you can see in the screenshot, it's clearly indicated which mod caused the issue; I would like to selectively disable that mod, and relaunch the game.

User avatar
Oktokolo
Filter Inserter
Filter Inserter
Posts: 883
Joined: Wed Jul 12, 2017 5:45 pm
Contact:

Re: [1.1.19] Select which mods to disable on game launch failure

Post by Oktokolo »

+1 as it's annoying when the game insists on disabling everything else that touches the prototype even though you know for sure from the error message which mod has to be the offender.

FuryoftheStars
Smart Inserter
Smart Inserter
Posts: 2557
Joined: Tue Apr 25, 2017 2:01 pm
Contact:

Re: Select which mods to disable on game launch failure

Post by FuryoftheStars »

Yes, this would be nice to have.
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles

Post Reply

Return to “Ideas and Suggestions”