What
Indications/icons for undo and redo.why
See viewtopic.php?f=6&t=69903In my opinion this is worth an own topic
Moderator: ickputzdirwech
That’s the reason, why I would like to see somehow, WHAT will change.BicycleEater wrote: ↑Mon Dec 28, 2020 9:04 pm The worst thing about undo is that it can change something miles away, which I will never remember.
This doesn't help after the fact or when using the keyboard. How about creating an alert for what was undone, if it is not currently visible, complete with arrow(s)?
What “redo” is for.
It would help if there is a shortcut to see that.or when using the keyboard.
For me it is an open question: how far away makes undo sense?How about creating an alert for what was undone, if it is not currently visible, complete with arrow(s)?
Yes, good point.Highlighting ... The same could be done momentarily after a keyboard undo to provide a visual indication of what changed
The problem with Factorio is, that this could lead to a point where I destruct an important outpost and that will be overrun, because the robots begun to remove the lasers, before I could press redo. This is different to most other applications.I think that though a way to see what will be and/or has been affected by an undo would help, redo is at least equally beneficial. "Ctrl+Z, Ctrl+Z, ..., Ctrl+Z, oops, one too many, Ctrl+Y" is not an infrequent sequence for me outside of Factorio. The same scenario in Factorio replaces "Ctrl+Y" with the frustration of "err... what did I just undo?"
What I was trying to describe (and applies both in Factorio and not) is the case when I think I know how many times I need to undo but I get it wrong. I'm pressing Ctrl+Z a few times while observing the changes, but there's a small lag between the keypress and processing the observation, sometimes leading me to go (one step) too far. I know almost immediately I need to redo but rather than a single keypress, in Factorio, I have to remember what and where (or, more likely, faff about trying to figure that out), and then repeat the action.ssilk wrote: ↑Tue Dec 29, 2020 8:59 am But as experienced player (working with keyboard only), I either know how many times I need to undo, or not. And for that case I’m willing to use my mouse to see, what will be changed.
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The problem with Factorio is, that this could lead to a point where I destruct an important outpost and that will be overrun, because the robots begun to remove the lasers, before I could press redo. This is different to most other applications.
Indeed, how far away but also how long ago (as BicycleEater mentioned).