1.1: Belt placement behaviour

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uncannysnake
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1.1: Belt placement behaviour

Post by uncannysnake »

[Belongs into not a bug section, still important]

In the last FFF the devs announced that dragged belt placement would be direction locked now (set by an UI option).

This is actually very unintuitive, and so I would propose that the switch would be a keyboard button with an UI option on the default.

Example button: Ctrl

Behaviour description:

UI-Switch set to Default: Unlocked
Behavior: Belt-spraying while dragging, while pressing Ctrl and dragging belts the direction is locked.

UI-Switch set to Default: Locked
Behavior: Direction for belts while dragging is locked, while pressing Ctrl and dragging it sprays belts.


PS:
Wether to not make Ctrl a one-press switch (which solution would then require no UI option at all as it would be redundant) instead of having to continue to hold down during placement would require gameplay testing (even though I think the exact behaviour I described previously is the best version), but either version is superior to a clunky UI switch you would have to go into the menu for to switch on and off each time. There are situations where one option is clearly prefered over the other. Examples: Long bus, but wide output of a mining array to a station.

Koub
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Re: 1.1: Belt placement behaviour

Post by Koub »

[Koub] Moving this to Ideas and Suggestions instead.
Koub - Please consider English is not my native language.

Sh0keR
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Re: 1.1: Belt placement behaviour

Post by Sh0keR »

I can see it being more annoying than helpful while extending the main bus.
Making it toggleable with key bind sounds good to me

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