I'm starting with mod developing recently. I found the loading time is mainly about the png files. But for mod developing, I don't need them. Could you plz make some version which doesn't load most png files when the game starts. It speeds up our working.
For now, I have to go over almost all the, I don't know, eneities? Or even particle eneities, to remove picture loading requests as many. Anoiying.
A fast way to compile mods.
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Re: A fast way to compile mods.
Can you try to launch the game, Ctrl-Alt-Click settings > The rest, and check those two options in the graphics settings section ?
Does it help with your load time ?Koub - Please consider English is not my native language.
Re: A fast way to compile mods.
Where I can find information about this "Ctrl-Alt-Click settings" and "Ctrl+Shift+F in the game"?
How deep is this rabbit hole?
Re: A fast way to compile mods.
This an be found in the control settings, at the bottom :
Ctrl Shift F
As for Ctrl-Alt-Click, I just happen to know because somone else mentionned it somewhere Koub - Please consider English is not my native language.
Re: A fast way to compile mods.
The prototype explorer was explained in this FFF:
https://factorio.com/blog/post/fff-349
As fore "The Rest" settings: those are advanced and debug level settings normally hidden in the game. You can make them visible by holding CTRL+ALT while clicking on the regular "Settings" entry of the main menu in-game. This will open the settings menu with an additional entry "The Rest". I don't think they are documented nor localized. The devs sometimes refer to them while trubleshooting/debugging. Don't try to mess with it unless "you know what you are doing".
https://factorio.com/blog/post/fff-349
As fore "The Rest" settings: those are advanced and debug level settings normally hidden in the game. You can make them visible by holding CTRL+ALT while clicking on the regular "Settings" entry of the main menu in-game. This will open the settings menu with an additional entry "The Rest". I don't think they are documented nor localized. The devs sometimes refer to them while trubleshooting/debugging. Don't try to mess with it unless "you know what you are doing".
Re: A fast way to compile mods.
Yep. I pointed OP to them because I assumed he was in that category .
Koub - Please consider English is not my native language.
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Re: A fast way to compile mods.
"The Rest" is just a makeshift gui for config.ini for when you don't want to start a text editor. It's exactly as "unsafe" to use as a text editor.
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Re: A fast way to compile mods.
Thanks. I tried. But I don't know the reason, the starting duration doesn't shortened intuitively. My mod is not very big, so it's acceptable.