Some of the icons which border the minimap are indistinct and hard to figure out what they are for.
1. Blueprint Icon: I understand the idea of this one, but at 1440p, it's difficult to make out the empty squares, and it just doesn't work well as a represenation. Suggestion: the letters "BP", or an open grid.
2. The Bonuses Icon: The arrow's side tips are so tiny, they're almost invisible. I suggest a more robust looking arrowhead.
3. Farming Icon, represented by a bale of hay... Seriously, this does NOT look like it represents trains. I think it's meant to be a train track, but it's so blobby and rounded that it just doesn't visually work at all. At best it kinda looks like a mini-spreadsheet... or bale of hay... no joke. I suggest a clear train track "ladder" shape, or a tiny steam locomotive.
4. Logistics: the icon is clear, but every time I see it, I think "Phone coverage!" My association with that overlay is robots. That icon doesn't say "bots" to me. I much preferred the roboport icon because that's exactly what the coverage shows. I am aware that the Logistics system shows the contents of special chests, however, 99% of the functionality is performed by robots, whether constructing arrays or logi bots delivering stuff around.
5. Pollution. I understand the skull, but I think a smokestack emitting a few puffs of smoke might be more evocative. After all, the player doesn't die of pollution...
Minimap Icons Indistinct
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Minimap Icons Indistinct
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Re: Minimap Icons Indistinct
I have to admit I agree. When I need to mouse over an icon to figure what it's meaning, the icon does not fulfill its primary mission.
For 1, I agree with the "BP" caption. As an alternative, one can find things that tell "blueprint" with a google search for blueprint icon. The current one is nice, but not very explicit.
For 2, I have no idea, there is nothing that says "buffs" in my head.
For 3 I suggest :
Well a more serious suggestion would be something like :
The 5 would be more understandable with something looking like :
For 1, I agree with the "BP" caption. As an alternative, one can find things that tell "blueprint" with a google search for blueprint icon. The current one is nice, but not very explicit.
For 2, I have no idea, there is nothing that says "buffs" in my head.
For 3 I suggest :
option 1
Well a more serious suggestion would be something like :
option 2
Also agree with 4, the old roboport icon (or a stylized roboport) would do the job better than the current phone coverage indicator.The 5 would be more understandable with something looking like :
pollution
Actually, I went back to 0.17, and I could guess all icons without hovering over them (even if pollution is obvious to me because I know it's a red cloud on the map, I couldn't have guessed it by myself). The current icon set has traded functionality for stylish design.Koub - Please consider English is not my native language.
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Re: Minimap Icons Indistinct
For 2 I think an arrow is a good shape. "Bonus" is such an abstract, I'm not sure that there is a universal symbol for it.
ROFL on your first #3 suggestion! HAHAHAHA (Literally laughed out loud on that one!)
I agree on the second suggestion!
Your suggestion for 5 is exactly what I was thinking.
ROFL on your first #3 suggestion! HAHAHAHA (Literally laughed out loud on that one!)
I agree on the second suggestion!
Your suggestion for 5 is exactly what I was thinking.
Yes! Exactly! In 0.17, everything was easily recognizable!Actually, I went back to 0.17, and I could guess all icons without hovering over them (even if pollution is obvious to me because I know it's a red cloud on the map, I couldn't have guessed it by myself). The current icon set has traded functionality for stylish design.
Tutorials, wild playthroughs, and more! https://www.youtube.com/@KatherineOfSky
Re: Minimap Icons Indistinct
I think the devs discussed it. Because I think if you make the suggested icons small you cannot longer see what they meant.
Cool suggestion: Eatable MOUSE-pointers.
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Re: Minimap Icons Indistinct
In 0.17, they were the same size, and much more efficient at suggesting what they meant. And I'm the "efficiency over style" design type guy. If I have to choose between beautiful and usable, i choose usable first, and as good looking as possible without degrading usability after.ssilk wrote: Sun Aug 09, 2020 8:37 am I think the devs discussed it. Because I think if you make the suggested icons small you cannot longer see what they meant.
Koub - Please consider English is not my native language.
Re: Minimap Icons Indistinct
Now when you say it, I remember that there where simpler understandable icons. Hmmm.
Cool suggestion: Eatable MOUSE-pointers.
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I still like small signatures...