TL;DR
Remove the performance hit for radar "near" visibility.What ?
Right now radars repeatedly "scan" nearby chunks, which has a notable performance impact once your area of visibility grows, especially since radars can overlap a lot if you dont manually place them.So instead of the nearby scan routine, just mark each chunk as visible permanently as soon as a radar has been placed within its range and has power with a reference on each chunk to what radars cover this chunk.
If a radar has been destroyed the entry is removed and the chunk will dissapear unless there are other radars in that list.
If a radar lacks power, it doesnt reveal anything or you can scan its sectors with a cooldown similar to now, and once power has been restored mark it as permanent again.
Why ?
It removes the performance impact of having the map revealed.This would also be very beneficial for allowing research that increases radar ranges (right now those cost a lot of performance ) or simply ignore the penality of overlapping radars (or entities with radar properties) without having to worry about the performance impact.