All structures should have their own lighting / lighting slots

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doodhwala
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All structures should have their own lighting / lighting slots

Post by doodhwala »

Adding lamps just becomes an eye sore after a point as it prevents you from having neatly arranged modules. Almost all buildings and electric poles today have their own lights and we should have something similar for factorio as well. If required, we can have lamps on poles (as suggested by others in viewtopic.php?f=80&t=4806&p=36645&hilit=lamp#p36645) and we can also have lamps on buildings.

Koub
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Re: All structures should have their own lighting / lighting slots

Post by Koub »

Buildings and power poles are lit because somebody has added lights on them. They don't just radiate by black body radiation phenomenon.
I'm afraid this will have to stay in the mod realm. There are already some mods that help that :
https://mods.factorio.com/mod/LightedPolesPlus
https://mods.factorio.com/mod/inbuilt_lighting
https://mods.factorio.com/mod/StreetLamps

Kind of this one too : https://mods.factorio.com/mod/lightorio
Koub - Please consider English is not my native language.

foamy
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Re: All structures should have their own lighting / lighting slots

Post by foamy »

Koub wrote:
Thu Jul 16, 2020 5:39 am
Buildings and power poles are lit because somebody has added lights on them.

Pretty sure OP knew that given, y'know, 'have lights'.

It'd be nice if the working animation for buildings (as with furnaces) included some lighting effects -- status lights, for example, or maybe welding sparks in a view window, I dunno --, and even better if there was some ground light spill from them. One of the neater VFX in Factorio is a bank of furnaces working away in the middle of the night, and I'd like more of it.

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