Every see a whole wave of biters and wished, " I want to just have something that can turn them all into bug goo in a flash". Well typically this is answered with a healthy dose of laser turret
,but I believe there might be a better way to kill a lot of bugs-aliens-things.
Why missile artillery ?
There needs to be a way to attack other peoples bases in multiplayer for when it is implemented rather then wave tactics with attack robots, if we get attack bots, and it has a cool factor watching the biters and their nests getting blown to gibs
. A missile artillery seems simpler then a regular to implement since it could copy most of the mechanics of the rocket launcher for it's attack and it fits in a high tech world like Factorio. Although adding anything isn't just copy and paste, but some form of artillery would be needed in multiplayer so that people can actually break an other person's Laser Wall of Doom.
What would it do?
It is literally a rocket launcher on a turret, that shots over objects and hits its intended area. Would feature a precise hit on Where the enemy was and a setting for danger close so your artillery don't turn walls into rumble due to the splash. Perhaps a 8 silo attack with reload speed of 0.2 initially and same attack as the damage as the rocket launcher, 45, and range of 50.
It would need a feature to stop people from bulldozing biter bases from a distance, so if you order the artillery to aim at a biter spawner or worm and it fires and hits it causes a 100x100 agro. with chain 10x10 on each nest that is angered to attack the battery. If this piece was at your bases this could mean game over...
I am thinking 1 smart inserter, 8 pipes, 20 steel and 10 processing units. Don't want people spamming it in multiplayer and would feel weird for a highly precise rocket launcher to have low tech chips. Would require after rocketry a tech called "artillery" which requires explosives and military 3.