Shading / "shabbification" of cliff graphics

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FlamingCarrot
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Shading / "shabbification" of cliff graphics

Post by FlamingCarrot »

TL;DR
I'd like the top edges of cliffs to be shaded and/or feature gravel, cracked earth etc.
What ?
Since we're in the "polishing" stage of development I think the cliff graphics could use a little tweak. The illusion of depth is let down a little by the stark edge of the cliff-tops against the terrain behind, leading them to often look more like big grey fences/barricades sticking out of the ground than surfaces connected to the earth on both sides.

I made a quick edit to the spritesheet to demonstrate, I probably should have chosen a dusty stone colour rather than ashy black, to be clear this wasn't just a shadow. But here we are.

cliff3.png
cliff3.png (2.99 MiB) Viewed 573 times
Why ?
Immersion, aesthetics, the norm. But I expect the development costs would be quite modest.

cliff1.jpg
cliff1.jpg (1.74 MiB) Viewed 573 times
cliff2.jpg
cliff2.jpg (1.74 MiB) Viewed 573 times

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