When making a thumbnail for my new mod, I noticed that the mod thumbnail sprites do not appear to be smoothed/filtered/scaled properly. The game obviously supports proper scaling/smoothing, so it would be nice if the thumbnails could receive this treatment.
100% GUI scale, 100% resolution thumbnail (144x144):
100% GUI scale, 200% resolution thumbnail (288x288):
200% GUI scale, 100% resolution thumbnail (144x144):
200% GUI scale, 200% resolution thumbnail (288x288):
I filed this under suggestions because it's not really anything that breaks the game, but would be an improvement.
Proper scaling/smoothing of Mod Thumbnails
Moderator: ickputzdirwech
Proper scaling/smoothing of Mod Thumbnails
Don't forget, you're here forever.
Re: Proper scaling/smoothing of Mod Thumbnails
Bump. I've run into this issue again with my new Recipe Book mod. The icon looks absolutely HORRIBLE at anything except 2x GUI scale.
Don't forget, you're here forever.
Re: Proper scaling/smoothing of Mod Thumbnails
You want mipmaps for your icons; the same way the base game defines them for several of the GUI icons in base.
If you want to get ahold of me I'm almost always on Discord.
Re: Proper scaling/smoothing of Mod Thumbnails
This is the mod thumbnail though, it's not a sprite definition and therefore doesn't support mipmaps AFAIK. Simply formatting it as a mipmapped icon just breaks the entire thing:
I include and define mipmaps for all of the icons I use in my mods, so I am very much aware of how they work.
I include and define mipmaps for all of the icons I use in my mods, so I am very much aware of how they work.
Don't forget, you're here forever.