Wow, I thought this idea was a straightforward improvement. Instead people are coming up with some.. unexpected responses! My suggestion is based on how things work in the real world - we put lower speed limits near schools to give drivers more time to react if a kid runs on to the road; rail yards and sea ports have low speed limits because ships and trains have huge momentum, they take a long time to slow down or stop.
Nova wrote:I think a special rule "trains drive slower the closer they come to the player" would be worth to be considered.
What if you're just standing near but not on the track? The train shouldn't always slow down if you're just nearby or it would become annoying. However, if we made it only trigger when you step on the track that also doesn't work because if you step on the track right when the train is at the edge of your screen it still won't have time to slow down.
The way I imagine my suggestion would be used is to only set a speed limit on the sections of track that the player often walks over, like inside the base. But if it's a setting, the player can use it how they see fit. Automatic things are nice but only if they always do exactly what you expect and what you want.
Nova wrote:We have to think about this: Should the train stop exactly before the player or still drive slowly against him?
I think the train should not stop for the player, but I would like a way to control the speed of the train if I so choose.
Nova wrote:What about if a player really wants to be killed by the train?
ssilk wrote:I think the speed limit is a nice idea. Also "warning light", or accustic warning.
Yeah, you can actually sort of use gates like this at present. Just place a few gates along the part of the rail you cross frequently and they can help you know if a train is coming. Of course, they also trigger when you get near, so it can be misleading. A new item like a warning light would also be welcome imho.
DerivePi wrote:I don't like the idea of slowing the trains down.
Well, the default setting would be not to restrict speed so you wouldn't have to do anything.
DerivePi wrote:flash red along the edge of the screen when a train is within a certain striking range.
It's too similar to the biter attack flashing screen.
DerivePi wrote:perhaps have the game auto save whenever the player and train come within a certain range.
Well, letting the train kill the player but making a nearby auto-save is a bit like trolling the player. Also it's not useful in multiplayer games.
DerivePi wrote:have the train cause damage and push the player to the side instead of killing
I think intuitively most people would expect if they were hit by a train moving that fast in a game like this they should die. It would seem cartoonish for the player to just be pushed along or out of the way. I would rather have a sense of realism in that a fast moving train is a risk, but it's a manageable risk if you are given the power to control the machines.