Fix Landfill Blueprinting

Moderator: ickputzdirwech

dododome
Manual Inserter
Manual Inserter
Posts: 2
Joined: Mon Apr 26, 2021 11:13 am
Contact:

Blueprint interaction with Landfill.

Post by dododome »

When using BP there are different scenarios when placing on Land:
1.) Only Building: Works as expected. (Placed with a single use)
2.) Only Path: Works as expected. (Placed with a single use)
3.) Building + Path: Works as expected. (Both placed with a single use)
So far so good, but when you try to make it usable on Water:
4.) Landfill + Building: Doesnt work as expected. (BP needs to be used twice)
5.) Landfill + Building + Path: Doesnt work at all. (Path tile overwrites Landfill tile, no way to use both)

If you think about it from a technical point it makes sense (Placing Building ghosts on top of Landfill ghosts probably isnt payed attention to in the code, as is treating Landfill / Landfill+Path as different Tiles), but from a gameplay perspective this is weird.

Any thoughts about this?

ps: If it were any other game i probably wouldnt even notice this, but with how awesome polished this game is i think i can be a bit nitpicky.

Koub
Global Moderator
Global Moderator
Posts: 7203
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: Fix Landfill Blueprinting

Post by Koub »

[Koub] Gonna merge this into that older thread, which revolves around the same idea that factory blueprints with some landfill in it could work more intuitively.
Koub - Please consider English is not my native language.

dododome
Manual Inserter
Manual Inserter
Posts: 2
Joined: Mon Apr 26, 2021 11:13 am
Contact:

Re: Fix Landfill Blueprinting

Post by dododome »

Fix for this has already been suggested, so a quick tldr/bump:
1.) Make Shift+Place Blueprint add landfill underneath everything in water.
2.) Enable Placing Ghosts on top of Landfill Ghosts.
3.) Make a difference between Tile and Terrain, so you can blueprint path AND landfill.

User avatar
ickputzdirwech
Filter Inserter
Filter Inserter
Posts: 768
Joined: Sun May 07, 2017 10:16 am
Contact:

Re: Fix Landfill Blueprinting

Post by ickputzdirwech »

[ick] Moved to Implemented in 2.0

See https://factorio.com/blog/post/fff-380
Mods: Shortcuts for 1.1, ick's Sea Block, ick's vanilla tweaks
Tools: Atom language pack
Text quickly seems cold and unfriendly. Be careful how you write and interpret what others have written.
- A reminder for me and all who read what I write

Post Reply

Return to “Implemented in 2.0”