Rseding91 wrote: Sat Aug 03, 2019 4:37 am Thanks for the report however that's not a bug. Unpowered stuff has the same cost as powered stuff because there is no sleep logic for "has no power" to wake up things when they *do* have power. It
s expected that everything has power at all times.
Rseding91 wrote: Thu Aug 15, 2019 5:03 pm Because it sounded interesting to those that decide what features get put into the game and so it was added.
That's my guess anyway. I don't know the real answer.
Suggestion: repurpose the power switch into something actually useful: a "circuit switch" that is toggleable on/off by hand (and can be done so from map view), and enables a circuit connection to pass through it when powered on.
.. Or remove a feature that functions counter to developer intentions