Pacifying agent - alternative to peaceful mode.

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Post Reply
juanitierno
Burner Inserter
Burner Inserter
Posts: 7
Joined: Thu Dec 04, 2014 11:15 am
Contact:

Pacifying agent - alternative to peaceful mode.

Post by juanitierno »

Hello!

I would like to see a pacification agent added to the game. The mechanic would take power to maintain, and would act a a sort of counter-pollution, pacifying the biters instead of angering them.

On a reddit post I posted about this idea as a response to what could water surfaces be used for.

I imagine it could be implemented as micro-algae farms, they could look like green solar panels (and be just as big) and placeable only on water. Then, when powered, they would produce an item or fluid (micro-algae) that another building would pulverize into the air to produce a "cloud" of pacifying agent (similar to pollution). With enough of it biters would ignore pollution and stay peaceful, or amybe this substance could cancel pollution by itself.

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12888
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Pacifying agent - alternative to peaceful mode.

Post by ssilk »

I like that.
Can you add the link to the reddit post, please?
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

User avatar
Nova
Filter Inserter
Filter Inserter
Posts: 947
Joined: Mon Mar 04, 2013 12:13 am
Contact:

Re: Pacifying agent - alternative to peaceful mode.

Post by Nova »

Sounds pretty nice. Maybe this could also be some kind of removing the pollution instead of creating a "pacifer" for the aliens. This "algea farms" suck up pollution from the air and creates some kind of "hard pollution", an item which contains all the pollution. This can be stored in chests. If one chest is destroyed which does contain this items, the whole pollution will be released in one big cloud. No pollution = no angry biters. Well, at least that should be the case. If we don't pollute their home, they should not feel threatened by us. Don't know if this idea was already mentioned. ^^
Greetings, Nova.
Factorio is one of the greatest games I ever played, with one of the best developers I ever heard of.

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12888
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Pacifying agent - alternative to peaceful mode.

Post by ssilk »

:) yes. :D
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

User avatar
Nova
Filter Inserter
Filter Inserter
Posts: 947
Joined: Mon Mar 04, 2013 12:13 am
Contact:

Re: Pacifying agent - alternative to peaceful mode.

Post by Nova »

Don't know what you mean with "yes". That this idea was already mentioned?
Greetings, Nova.
Factorio is one of the greatest games I ever played, with one of the best developers I ever heard of.

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12888
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Pacifying agent - alternative to peaceful mode.

Post by ssilk »

Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

juanitierno
Burner Inserter
Burner Inserter
Posts: 7
Joined: Thu Dec 04, 2014 11:15 am
Contact:

Re: Pacifying agent - alternative to peaceful mode.

Post by juanitierno »

ssilk wrote:I like that.
Can you add the link to the reddit post, please?
I posted about this on this reddit post: http://www.reddit.com/r/factorio/commen ... _to_water/

My reply (copy&paste) was:
I would be happy with floating paths, belts and micro-algae farms.
Micro algae can be used to either constantly pulverize (in a turret-like structure) close to biter-nests to keep them docile, or spent in metal&glass tree-looking devices to actively reduce pollution.
Micro algae farms totally look like floating, green solar panels, btw.

juanitierno
Burner Inserter
Burner Inserter
Posts: 7
Joined: Thu Dec 04, 2014 11:15 am
Contact:

Re: Pacifying agent - alternative to peaceful mode.

Post by juanitierno »

Image

Image

Image

User avatar
Nic
Fast Inserter
Fast Inserter
Posts: 140
Joined: Sun Oct 19, 2014 4:15 pm
Contact:

Re: Pacifying agent - alternative to peaceful mode.

Post by Nic »

I hope the developers have seen this thread.
I am Nic and I love to play games - the more unique the game concept is, the more I am up to buy a game and support the developers with my ideas.
If you want to watch my gameplay videos you do find them on YouTube: http://fwd.nicmd.de/ytng

deepdriller
Fast Inserter
Fast Inserter
Posts: 184
Joined: Sat Apr 11, 2015 7:52 pm
Contact:

Re: Pacifying agent - alternative to peaceful mode.

Post by deepdriller »

Algae farm:
Building, to be placed on a shore.
Requires power.
Converts a bordering water tile into algae.
Algae grow, even if the farm is missing/unpowered.
Algae increase the local chunk's pollution absorption.
Algae farms can produce fuel (or food), depending on the number of bordering algae tiles.
BUT: Algae are a water contaminant, reducing the effectivity of water pumps in some way or another.
Also: Some form of artificial pool?

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12888
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Pacifying agent - alternative to peaceful mode.

Post by ssilk »

deepdriller wrote:Algae farm:
Building, to be placed on a shore.
Requires power.
Converts a bordering water tile into algae.
Algae grow, even if the farm is missing/unpowered.
Algae increase the local chunk's pollution absorption.
Algae farms can produce fuel (or food), depending on the number of bordering algae tiles.
BUT: Algae are a water contaminant, reducing the effectivity of water pumps in some way or another.
Also: Some form of artificial pool?
I like it.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

alex8d
Burner Inserter
Burner Inserter
Posts: 18
Joined: Sat Aug 08, 2015 1:35 pm
Contact:

Re: Pacifying agent - alternative to peaceful mode.

Post by alex8d »

I second this idea, it's a great use of unused space plus a funny addition to the game!

User avatar
TuckJohn
Filter Inserter
Filter Inserter
Posts: 335
Joined: Sat Jul 04, 2015 4:11 pm
Contact:

Re: Pacifying agent - alternative to peaceful mode.

Post by TuckJohn »

I love this. Would be above addition.
~1200+ hours clocked in factorio. Avid KSP and Factorio player

Post Reply

Return to “Ideas and Suggestions”