Priority crafting

Post your ideas and suggestions how to improve the game.

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irbork
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Priority crafting

Post by irbork »

I suspect you have already thought about it many times but it seemed that it is to complicated but I found out the perfect solution.
Just add a check box on top of the crafting gui

Crafting {move_window} [ ] High priority {search_button}

If enabled the things you craft will get added in front of the crafting queue.

Koub
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Re: Priority crafting

Post by Koub »

You're right, such or similar features have already been requested countless times, but the devs' stance on this has always been "No, won't happen".
Koub - Please consider English is not my native language.

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Re: Priority crafting

Post by BlueTemplar »

BobDiggity (mod-scenario-pack)

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irbork
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Re: Priority crafting

Post by irbork »

The best mod I have never heard about.

Tekky
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Re: Priority crafting

Post by Tekky »

This suggestion has already been suggested in the following threads:

viewtopic.php?f=6&t=62338 Double ended crafting queue
viewtopic.php?f=6&t=49361 Rearrange hand craft queue - QOL
viewtopic.php?f=6&t=41594 Ctrl+click to add to front of craft queue
viewtopic.php?f=71&t=63092 Reorder crafting
viewtopic.php?f=71&t=63175 Please reverse the craft queue
viewtopic.php?f=6&t=63560 Crafting Priority
viewtopic.php?f=6&t=23453 Modifier key: in-hand craft in *front* of queue

I also find it very annoying that I must cancel my entire crafting queue whenever I notice that I urgently need to craft one small item.

The fact that a "queue to front" feature has been suggested so many times demonstrates we are not the only players who find this annoying.

This suggestion has been repeatedly declined by the Factorio developers. In this post, Factorio developer Twinsen states that the hand-crafting interface is supposed to be annoying, because they don't want to make hand-crafting too powerful. They want people to automate instead.

I fully agree with Twinsen that hand-crafting should not be made too powerful, because the goal of the game is automation. However, discouraging hand-crafting by deliberately having an annoying inflexible interface (i.e. an interface without a "queue to front" feature) does not seem the right thing to do. In my opinion, there are better ways to discourage hand-crafting. For example, in this thread, I proposed that the user should be required to be stationary in order to hand-craft.

In other words, I fully agree with Twinsen that hand-crafting should be annoying, because the goal of the game is automation. I just disagree with Twinsen about how hand-crafting should be annoying. Instead of making the interface annoying, the game should make hand-crafting annoying in a way that fits better with the game.

However, as some people have argued in the threads mentioned above, the speed limitation of hand-crafting could be considered sufficient to encourage automation and discourage hand-crafting. It should instead be the job of the tutorial (or a mini-tutorial) to warn a new player that he may be doing something wrong if he is queuing up too many items in his hand-crafting queue instead of automating them.

irbork wrote:
Mon Jul 15, 2019 7:41 am
The best mod I have never heard about.
The problem with that mod is that it works by cancelling the entire crafting queue and then creating a new one. However, cancelling the entire crafting queue will not work properly if your inventory is full.

See this discussion thread for further information.

Therefore, I do not consider this mod to be a proper solution to the problem.

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