Recipe of poison capsule

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Schallfalke
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Recipe of poison capsule

Post by Schallfalke »

TL;DR
Want to suggest modifying existing recipe of poison capsule a bit, because it unfits the impression as a chemical weapon.
What?
Changing the recipe of poison capsule to:
10 Coal + 1 Electronic Circuit + 50 Sulfuric Acid + 8 seconds → 1 Poison Capsule
(Exact amount or type of ingredients are just rough suggestions. Details below.)
Why?
The statements could be long to some readers, so I split them into several sections for easier reading:
Current Setting
Before discussing anything, let me state the current recipe of poison capsule first, copying from Wiki page:
10 Coal + 3 Electronic Circuit + 3 Steel Plate + 8 seconds → 1 Poison Capsule
Total Raw:
10 Coal + 4.5 Copper Plate + 3 Iron Plate + 3 Steel Plate
Facts
  1. First of all, poison capsule releases some poison cloud that suspends in hazy form over air. It also damages air-breathing entities only. So it resembles some nerve gas/agent, or at least some poison gas. That means it is a "chemical weapon", right?
  2. As a chemical weapon, some chemicals should be a major ingredient. For example, mustard gas (formally as sulfur mustard) requires sulfur dichloride, hydrochloric acid and other unstated chemicals as ingredients. It is also common to use sulfur or some acids to make other types of nerve agents. (This game does not have chlorine, cyanide, etc, so I skipped them anyway.)
  3. Poison capsule can be handcrafted directly. IRL nerve gas/agents are manufactured in chemical plants with extra insulation.
  4. Most nerve gas/agents are organic compounds, or at least featuring carbon, hydrogen, oxygen, chlorine, fluorine, sulfur, phosphor atoms in it. Current poison capsule contains carbon (from coal) but nothing else related.
  5. In terms of total raw, the current recipe is consuming much more iron ore overall than a grenade! (It is also true if comparing to other major "metal-heavy" ammo.) Not reasonable IMO.
Suggestions
  1. As a "chemical weapon", I would like to suggest more use of chemicals (existing vanilla resources) and less metallic ingredients.
  2. I would like to keep coal (for carbon), while adding sulfur or sulfuric acid as ingredient.
  3. Poison capsule needs to be manufactured in chemical plants (just like the flamethrower ammo). Cannot be handcrafted.
  4. Reduce/remove the amount of copper/iron/steel plates. Maybe just need some iron plate as the "container". Introducing sulfur/sulfuric acid (or other chemicals) as ingredients should balance the "cost".
  5. As above, should greatly reduce the amount of metals in the ingredients list.
In summary, I would suggest changing the recipe to:
10 Coal + 1 Electronic Circuit + 50 Sulfuric Acid + 8 seconds → 1 Poison Capsule
Sulfuric Acid and Electronic Circuit already "contains" some copper/iron plates in it, so would not make the new recipe too cheap. (But welcome to adjust the numbers to something after a careful calculation. My numbers are just rough numbers for reference.)
I feel the new recipe will make the poison capsule more "feel like" to a a chemical weapon.

PS:
I would like to suggest changing the colour of poison capsule and poison cloud from green to yellow as well.
Most poison cloud ranges from colourless, white to light yellow haze. While colourless or white may not be good from gamer perspective, I would suggest using yellow!
The current green is too strange for a chemical weapon, and the game already has uranium weapons using green. So would be better choose some colour OTHER THAN green.
My mod Schall Tank Platoon has changed the colour (but not the recipe) of poison capsule and poison cloud. So for those interested, you can download it and see they fit better in game.

Update:
The recipe change was implemented in my mod Schall Tank Platoon. For those interested, please download and try it out.
Last edited by Schallfalke on Thu Jun 20, 2019 6:10 pm, edited 1 time in total.

Chao
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Re: Recipe of poison capsule

Post by Chao »

I really like the idea of adding sulphuric acid in the recipe, it feels fluids are underused and this is a good usecase.

On the subject of poison capsules a second level that takes something like poison capsule + uranium ore as a cheap and nasty dirty bomb could be a good compliment.

Schallfalke
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Re: Recipe of poison capsule

Post by Schallfalke »

Chao wrote:
Thu May 16, 2019 5:28 pm
I really like the idea of adding sulphuric acid in the recipe, it feels fluids are underused and this is a good usecase.
Thanks for your support! I also feel sulphuric acid is underused. Acids are used abundantly in real-life industry.
Chao wrote:
Thu May 16, 2019 5:28 pm
On the subject of poison capsules a second level that takes something like poison capsule + uranium ore as a cheap and nasty dirty bomb could be a good compliment.
I wonder if devs are willing to add terrorism contents? :lol:
I feel it is unlikely to show up in game, but could be a good idea for some weaponry mod.

But I do agree poison capsule (or its style) can see more applications. So I have created some additional poison ammo types in my mods, namely: I feel the vanilla ammo of artillery is really insufficient. If devs see this, please consider taking any useful items from my mods and make them into vanilla.

Chao
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Re: Recipe of poison capsule

Post by Chao »

Schallfalke wrote:
Thu May 16, 2019 6:57 pm
Chao wrote:
Thu May 16, 2019 5:28 pm
On the subject of poison capsules a second level that takes something like poison capsule + uranium ore as a cheap and nasty dirty bomb could be a good compliment.
I wonder if devs are willing to add terrorism contents? :lol:
Well, chemical/biological weapons fall under the same category too ;)

Not sure artillery needs that sort of variety (though I do want a nuke artillery) but if I ever do a mod based game I'll definitely check out your tanks mod!

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Re: Recipe of poison capsule

Post by Goose »

I love the idea of crafting the capsules in chemical plants, as they would be considered chemical/biological warfare.
I would also purpose the idea of lubricant or heavy oil in slowdown capsules, for consistency.

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