TL;DR
A structure to cause blueprint snapping.What ?
I've seen numerous mentions of grid snapping, but that relies on a meta-game characteristic: the coordinates of game tiles.Instead, how about a 1x1 structure that does nothing meaningful in-world, but when you are holding a blueprint ghost with one or more, will nudge the ghost up to (say) 100px to maximize the number of pins that would line up with those already placed? No GUI or hotkeys needed to set the grid size, no toggle for whether to try snapping in case you have blueprints that align by coincidence, and I'd expect it to be far more performant than trying to snap all contents which if nothing else would let it try a larger radius at further zooms and bigger blueprints.