Ability to mark a station as mandatory in a schedule
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Re: Ability to mark a station as mandatory in a schedule
This would be nice to have!
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Re: Ability to mark a station as mandatory in a schedule
Currently, you can implement this in vanilla by using a dummy stop of the same name. Put it just outside the stacker and behind a dozen circuit-closed rail signals. Make sure only chain signals are between the stacker track and the first closed dummy signal.
When a train has no other option, it will route to the dummy, but won't be able to leave the chain signal at the exit to its stacker track. As soon as another station enables, the train will repath to the new one, because the dozen closed signals add a huge path penalty and the new stop will seem closed.
When a train has no other option, it will route to the dummy, but won't be able to leave the chain signal at the exit to its stacker track. As soon as another station enables, the train will repath to the new one, because the dozen closed signals add a huge path penalty and the new stop will seem closed.
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Re: Ability to mark a station as mandatory in a schedule
Introducing the suggested feature would only solve the specific problem that OP describes. I think it would be better if a more flexible dynamic train schedule were introduced, which would solve a much larger variety of problems. This has been discussed in the following thread:
viewtopic.php?f=6&t=64362 Dynamic train schedule
viewtopic.php?f=6&t=64362 Dynamic train schedule
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Re: Ability to mark a station as mandatory in a schedule
I think both are slighty different requests, but I would love to see both put in.Tekky wrote: ↑Sun Apr 21, 2019 1:42 pmIntroducing the suggested feature would only solve the specific problem that OP describes. I think it would be better if a more flexible dynamic train schedule were introduced, which would solve a much larger variety of problems. This has been discussed in the following thread:
viewtopic.php?f=6&t=64362 Dynamic train schedule
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles | New Gear Girl & HR Graphics