[0.17.x] Naming a new blueprint should make 'Q' place it into your inventory
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Re: [0.17.x] Naming a new blueprint should make 'Q' place it into your inventory
I agree, I had the same issue recently. In my opinion blueprint deletion should be an explicite action of the user, even if not named.
Re: [0.17.x] Naming a new blueprint should make 'Q' place it into your inventory
Yeah made the same blueprint several times and wondered where it went after placing it in the toolbar.Opsse wrote: Thu Mar 07, 2019 9:23 am I agree, I had the same issue recently. In my opinion blueprint deletion should be an explicite action of the user, even if not named.
It's stupid to delete it if i explicitly placed it there.
Which [Moderated by Koub] had this great idea.
Re: [0.17.x] Naming a new blueprint should make 'Q' place it into your inventory
Chill. At worst this sounds like an oversight in that there might be a few other circumstances where the default should in fact be to save blueprints.steinio wrote: Thu Mar 07, 2019 3:02 pmYeah made the same blueprint several times and wondered where it went after placing it in the toolbar.Opsse wrote: Thu Mar 07, 2019 9:23 am I agree, I had the same issue recently. In my opinion blueprint deletion should be an explicite action of the user, even if not named.
It's stupid to delete it if i explicitly placed it there.
Which [Moderated by Koub] had this great idea.