speaker tower does not accept ' enter '

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Post Reply
Zanostra
Long Handed Inserter
Long Handed Inserter
Posts: 82
Joined: Mon Apr 03, 2017 8:03 pm
Contact:

speaker tower does not accept ' enter '

Post by Zanostra »

I make use of speaker towers a lot for all kind of factory alerts.
And the one thing bothering me every time again is that I cannot press 'enter' to accept the warning I just wrote.
I'm used to using the ' E ' and ' Q ' keys to exit open windows. ( while writing this I actually had to check ingame which to use when. )
But when I'm done typing the warning message in the speaker tower, both ' E ' and ' Q ' are just putting another letter at the end of the message.
And I can't end the typing by pressing ' enter ', instead I have to use the ' escape ' key which feels very unnatural.
In the rest of the game ' escape ' means exit the window without changes, and ' enter ' means accept the text.
For instance the names of stations, or blueprints.
speaker.png
speaker.png (45.52 KiB) Viewed 918 times

User avatar
ickputzdirwech
Filter Inserter
Filter Inserter
Posts: 768
Joined: Sun May 07, 2017 10:16 am
Contact:

Re: speaker tower does not accept ' enter '

Post by ickputzdirwech »

It does now work with enter. Pressing escape still confirms the changes. Maybe that’s a bug since as stated above it would be more consistent if it would close the window without saving the changes. I’ll report it separately. Edit: Bug report 97758
Mods: Shortcuts for 1.1, ick's Sea Block, ick's vanilla tweaks
Tools: Atom language pack
Text quickly seems cold and unfriendly. Be careful how you write and interpret what others have written.
- A reminder for me and all who read what I write

Post Reply

Return to “Ideas and Suggestions”