[0.17.4] Spitter puddles shouldn't stack
Moderator: ickputzdirwech
[0.17.4] Spitter puddles shouldn't stack
A single worm was targeting and shooting one of my towers, and my bots were constantly repairing it. When I walked in the puddle the worm made, I immediately died (Modular Armor, no shield)
Re: [0.17.4] Spitter puddles shouldn't stack
I guess they could stack a little bit to not make them too weak. Simulating that there can be thin and deeper pools of poison that hurt more. There can be a max amount of poison ticks that player can trigger per 1/60 sec game tick. Or make the damage halves every damage taken.
Example of a single game tick:
- D (pool damage) is reset to 10 for each player
- Player hits a pool and takes 10 poison damage, set D to D/2=5 for player.
- Player hits second pool and takes D(5) poison damage, set pool damage to D/2=2.5 for player.
- Player hits third pool and takes D(2.5) poison damage, set pool damage to D/2=1.25 for player.
... If there are no more pools then that's it all the damage done, or continue dividing as above until additional pools deal almost no damage anymore.
Example of a single game tick:
- D (pool damage) is reset to 10 for each player
- Player hits a pool and takes 10 poison damage, set D to D/2=5 for player.
- Player hits second pool and takes D(5) poison damage, set pool damage to D/2=2.5 for player.
- Player hits third pool and takes D(2.5) poison damage, set pool damage to D/2=1.25 for player.
... If there are no more pools then that's it all the damage done, or continue dividing as above until additional pools deal almost no damage anymore.