0.17 Production science pack recipe

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Post Reply
User avatar
leadraven
Filter Inserter
Filter Inserter
Posts: 354
Joined: Fri Jan 18, 2019 7:23 pm
Contact:

0.17 Production science pack recipe

Post by leadraven »

First of all, I like new science very much. Most of science pack's recipes are flawless.
I don't like only 3 components :
Engine in Chemical science pack. It just fells out of place. Replace 2 Engines with 1 Pump would be a simple, but not the best solution.
Electric furnace and Rails in Production science pack.

Productivity module in this recipe is great. It fits perfect to the Production theme, brings electronics and plastics into recipe, forces player to extend Advanced circuit production, introduces modules to new players.
Electric furnace - more red circuits? Force player to rebuild? Production building as a craft component looks weird (and I'm glad that Mining drill has gone).
Rails - I just think here are better, more versatile alternatives.

My suggestions for Production science pack's ingredients:
  • Engine. Fits here much better then in Chemical science pack, but could be outdated.
  • Big electric pole. Eternal companion of all big factories (and railways). I think it captures the essence of big base better then rails do.
  • Refined concrete. Nice recipe, fits well, guides player. Many advanced buildings require concrete. Great component for this science pack.
  • Explosives. It requires significant game extension: some utilization of explosives in a late game production, for example in advanced mining. It would be soooo great.
Big electric pole and Refined concrete have very similar recipes, but they both are great for Production science pack.
Explosives would be a great addition for this recipe (another chemical branch + coal), if it had industrial use.

EDIT
Sulfur concrete (viewtopic.php?t=67024) would be perfect for this recipe.

P.S. Why Automation science pack requires copper plate instead of wire?)

User avatar
leadraven
Filter Inserter
Filter Inserter
Posts: 354
Joined: Fri Jan 18, 2019 7:23 pm
Contact:

Re: 0.17 Production science pack recipe

Post by leadraven »

I guess, I created this topic in a bad time (right after 0.17 release), so I'll allow myself to bump it once.

Post Reply

Return to “Ideas and Suggestions”