Vanilla unused graphics

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darkfrei
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Vanilla unused graphics

Post by darkfrei » Mon Feb 11, 2019 11:25 am

Hi devs!

Can you please add new graphics to the vanilla game like another tiers of assembling machines, transport belts, loaders, next tier electric furnaces? Such things, that can be used by modding and don't be needed to add the same graphics again and again?

For example here is dozen mods that have just tinted graphics with Paint. Every of them will be loaded to the memory and we get big performance problems. If almost all graphics will be present in vanilla then we get low weight mods and much higher performance optimization.

Updated:
For example all inserters can be grayscaled and then tinted with entity tinting. Thanks same for belts (higher than yellow), ug-belts, loaders and other stuff, that has same graphics but another color.
Last edited by darkfrei on Mon Feb 11, 2019 1:00 pm, edited 1 time in total.

mrvn
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Re: Vanilla unused graphics

Post by mrvn » Mon Feb 11, 2019 12:59 pm

darkfrei wrote:
Mon Feb 11, 2019 11:25 am
Hi devs!

Can you please add new graphics to the vanilla game like another tiers of assembling machines, transport belts, loaders, next tier electric furnaces? Such things, that can be used by modding and don't be needed to add the same graphics again and again?

For example here is dozen mods that have just tinted graphics with Paint. Every of them will be loaded to the memory and we get big performance problems. If almost all graphics will be present in vanilla then we get low weight mods and much higher performance optimization.
Tinted graphics are done at runtime. They probably already do use the vanilla graphics and just set a different color to get a different looking entity.

So I'm not sure what you are asking about at all.

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darkfrei
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Re: Vanilla unused graphics

Post by darkfrei » Mon Feb 11, 2019 1:06 pm

mrvn wrote:
Mon Feb 11, 2019 12:59 pm
Tinted graphics are done at runtime. They probably already do use the vanilla graphics and just set a different color to get a different looking entity.
Almost all graphics in 0.16 do not use runtime tinting!

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