Hi devs!
Can you please add new graphics to the vanilla game like another tiers of assembling machines, transport belts, loaders, next tier electric furnaces? Such things, that can be used by modding and don't be needed to add the same graphics again and again?
For example here is dozen mods that have just tinted graphics with Paint. Every of them will be loaded to the memory and we get big performance problems. If almost all graphics will be present in vanilla then we get low weight mods and much higher performance optimization.
Updated:
For example all inserters can be grayscaled and then tinted with entity tinting. Thanks same for belts (higher than yellow), ug-belts, loaders and other stuff, that has same graphics but another color.
Vanilla grayscaled sprites for tint
Moderator: ickputzdirwech
Vanilla grayscaled sprites for tint
Last edited by darkfrei on Mon Feb 18, 2019 7:41 am, edited 2 times in total.
Re: Vanilla unused graphics
Tinted graphics are done at runtime. They probably already do use the vanilla graphics and just set a different color to get a different looking entity.darkfrei wrote: ↑Mon Feb 11, 2019 11:25 amHi devs!
Can you please add new graphics to the vanilla game like another tiers of assembling machines, transport belts, loaders, next tier electric furnaces? Such things, that can be used by modding and don't be needed to add the same graphics again and again?
For example here is dozen mods that have just tinted graphics with Paint. Every of them will be loaded to the memory and we get big performance problems. If almost all graphics will be present in vanilla then we get low weight mods and much higher performance optimization.
So I'm not sure what you are asking about at all.
Re: Vanilla unused graphics
Almost all graphics in 0.16 do not use runtime tinting! It could be nice when we can make new tiers just to set another tint to the same graphics.