[0.16.51] Factorio Ultrawide Monitor support?

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

User avatar
cpy
Filter Inserter
Filter Inserter
Posts: 839
Joined: Thu Jul 31, 2014 5:34 am
Contact:

Re: [0.16.51] Factorio Ultrawide Monitor support?

Post by cpy »

Also tool bar when you use 4 why it's not 2x2 but 4x1 and runing even more vertical space?

User avatar
cpy
Filter Inserter
Filter Inserter
Posts: 839
Joined: Thu Jul 31, 2014 5:34 am
Contact:

Re: [0.16.51] Factorio Ultrawide Monitor support?

Post by cpy »

At least an option for max zoom? Can even be just hidden settings in config file. At least something.

User avatar
darkfrei
Smart Inserter
Smart Inserter
Posts: 2903
Joined: Thu Nov 20, 2014 11:11 pm
Contact:

Re: [0.16.51] Factorio Ultrawide Monitor support?

Post by darkfrei »

Here must be limitations in multiplayer, that all forces and players can see the same area.
But in single play the player must zoom out until drop of FPS.

FuryoftheStars
Smart Inserter
Smart Inserter
Posts: 2530
Joined: Tue Apr 25, 2017 2:01 pm
Contact:

Re: [0.16.51] Factorio Ultrawide Monitor support?

Post by FuryoftheStars »

darkfrei wrote:
Tue Jan 25, 2022 3:45 pm
Here must be limitations in multiplayer, that all forces and players can see the same area.
But in single play the player must zoom out until drop of FPS.
Well, the devs already proposed a good solution:
posila wrote:
Wed Nov 14, 2018 3:58 pm
Good solution for me would be to let player zoom-out so that 200 tiles are visible over the shorter side of the screen, and on the longer side fade tiles beyond "player's vision" to black fog of war.
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles

User avatar
Lizzy
Long Handed Inserter
Long Handed Inserter
Posts: 56
Joined: Sun May 28, 2017 4:26 am
Contact:

Re: [0.16.51] Factorio Ultrawide Monitor support?

Post by Lizzy »

+1 on this. The fog-of-war workaround sounds fair, I don't love it, but it's better than current behaviour. Maybe consider adding an interface option for people who prefer taking the performance hit?

User avatar
Mskvaer
Inserter
Inserter
Posts: 47
Joined: Fri Aug 28, 2020 4:18 pm
Contact:

Re: [0.16.51] Factorio Ultrawide Monitor support?

Post by Mskvaer »

cpy wrote:
Wed Jan 12, 2022 10:58 am
Also tool bar when you use 4 why it's not 2x2 but 4x1 and runing even more vertical space?
+1
+---+
| M | (now 2000+ hours)
+---+

Post Reply

Return to “Ideas and Suggestions”