Better connections for diagonal walls
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- AlphaStrike
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Re: Better connections for diagonal walls
Have my vote.
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Curved/Diagonal Walls
Summary
Walls which are similar to rails in terms of building mechanics.Why?
This would allow diagonal sections or the corners of the base to not be a serrillated mess. This to me was specially noticeable when making spaceships for space exploration, which encourage a curved front side, which always end up being a "minecraft like" abomination. Curved walls are also very important for base corners since you need to round it up since bitters converge to any protuding bit.While this idea could be extended to belts and other such things, I feel like walls are the easiest point of improvement in terms of development. If the space exploration walls were affected as well, this would be ideal.
Maybe also
There is also an issue which is not directly related but it might be good to tackle it as well. When building walls near an empty block such as space, the walls connect to that space for some reason. this results in spaceships which a lot of nubs on the outside, which you can remove by building an extra layer of spaceship floor, building the wall and then removing the floor, which is an annoying thing to have to do. Making the wall never connect to an empty tile resolves that issue.Where?
This suggestion(s) can be implemented both on the main factorio, or by mods, or even on the space age expansion.-
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Re: Curved/Diagonal Walls
The walls connecting to water/space has a mod that fixes it. Except I think it also turns off connecting to cliffs?
Curved walls won't give any benefit other than aesthetics over just drawing that bitmap curve. They might also have odd things to do with them being single segments with massive HP.
Curved walls won't give any benefit other than aesthetics over just drawing that bitmap curve. They might also have odd things to do with them being single segments with massive HP.
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Re: Curved/Diagonal Walls
Yeah, not so sure on the curved part (as mentioned, due to their size and HP requirement), but diagonal would be nice.
I think the "nubs" on the side connecting to space is because this is a simple on/off flag for connecting to tiles it can't be built on. This is what it does when it's put adjacent to water tiles and (as mentioned) cliffs. This could potentially be changed to also having a list of tiles that it wouldn't do it with and shouldn't be bad on performance because these are one time checks.
(And the SE walls are likely just copies of the regular walls, so... yeah, anything done on vanilla for walls would apply to SE as well.)
I think the "nubs" on the side connecting to space is because this is a simple on/off flag for connecting to tiles it can't be built on. This is what it does when it's put adjacent to water tiles and (as mentioned) cliffs. This could potentially be changed to also having a list of tiles that it wouldn't do it with and shouldn't be bad on performance because these are one time checks.
(And the SE walls are likely just copies of the regular walls, so... yeah, anything done on vanilla for walls would apply to SE as well.)
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles | New Gear Girl & HR Graphics
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Re: Curved/Diagonal Walls
Absolutely is an on-build check. Because the nubs stay if you landfill the water they're connecting to.FuryoftheStars wrote: ↑Fri Feb 23, 2024 7:57 pmshouldn't be bad on performance because these are one time checks.
Re: Better connections for diagonal walls
[Koub] Merged into an older thread with a similar train of thought.
Also honourable mention : viewtopic.php?f=6&t=83156
Also honourable mention : viewtopic.php?f=6&t=83156
Koub - Please consider English is not my native language.