I have read threads of players complaining about behemoths being capable tanking the hit of a train and destroying it, but I have no problem with that, my issue is how we get into that situation: if the player never visits an outpost nothing ever happens, if the player visit an outpost then trains end up running over braindead behemoths. It would be a different situation If the biters were crossing the tracks when hit (as it can happen when they attack the factory).
What ?
Change the aggro conditions so the alien fauna won't try to attack the player if he's moving by train at a speed faster than themselves, unless attacked.Why ?
I know that deploying artillery and actively protecting railways or walling off makes this a non-issue, but still I think this change should be made, because:- The game's simulation has clearly shown me that actively defending rail tracks isn't necessary, despite what the wiki says trains are not a priority target and biters never engage them unless run over first. Is not until the player travels near them by train that it triggers all the aliens along the railway.
- It discourages the player from visiting outposts. I have avoided visiting outposts because I would need to travel back by foot, mopping up all the biters that remained frozen in the tracks.
- It makes no sense lore-wise. Why do biters attack the train the player is in but ignore the trains the player is not?, what difference does it makes if the player is in the train or not? To the alien fauna it should be the same thing, it should either attack all trains or none.
- It really highlights the bad aspects of the game simulation and the measures it has to make for save UPS, because biters are inactive and frozen in place unless is in a chunk with pollution or the player is near. This means that after chasing a train biters will deactivate while over the tracks, and will stay there, frozen, never returning to the nest they are supposed to protect, until hit by a train or activated by something else. If we can't improve the simulation of biters then at least we could try to hide the inconsistencies.