Turret Range & Cliffs

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Post Reply
_shifty
Burner Inserter
Burner Inserter
Posts: 5
Joined: Fri Jun 01, 2018 4:54 am
Contact:

Turret Range & Cliffs

Post by _shifty »

TL;DR
Turret range + or - depending on them being on top or bottom of a cliff.

Turret Range & Cliffs
I'm suggesting adding a bonus to turret range when placed above a cliff, in the direction of "down the cliff". And a reduction in turret range when placed at the foot of a cliff & trying to fire "up over" the cliff.


When above:
Image


When Below:
Image
or something along these lines

Why?
Because in my opinion, cliffs feel like an afterthought. They serve only one purpose in game, obstacles to be removed. That's pretty much it. If you're lucky, you can use some as wall sections and not need to worry about them going down. But they just don't feel tied to the gameplay in any meaningful way. I feel like this implementation would bring cliffs just a little bit more into base planning/design.

Post Reply

Return to “Ideas and Suggestions”