Recipe Tree

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LuziferSenpai
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Recipe Tree

Post by LuziferSenpai »

Hey,

I had a discussion with lovely_santa on Discord over a Recipe Tree. It would be nice if we have someway in Vanilla to see which Recipes we all have and than can see from which Recipes we can get the Ressources and for which Recipes its useful.

Here a Picture:

Image

And it would use the Line System from the Tech Tree for nice visualization.

The cost part from the Tech could be replaced by where you can craft it in and the effect part would be fully replaced with the Recipe. So Ingredients and Output + Recipe Time.

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Re: Recipe Tree

Post by Lav »

I'm pretty sure trying to squeeze the production dependency tree into research screen would create a mess where one would be unable to use the screen for either task.

Personally I'm all for support of production tree visualization, but in a separate screen, possibly accessed via inventory/produce window.

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Re: Recipe Tree

Post by LukeM »

Lav wrote:I'm pretty sure trying to squeeze the production dependency tree into research screen would create a mess where one would be unable to use the screen for either task.

Personally I'm all for support of production tree visualization, but in a separate screen, possibly accessed via inventory/produce window.
Sounds to me like thats what they are suggesting, just the easiest way to give an example graphic was using the existing tech tree I guess, even if it is supposed to be different.

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Re: Recipe Tree

Post by LuziferSenpai »

Lav wrote:I'm pretty sure trying to squeeze the production dependency tree into research screen would create a mess where one would be unable to use the screen for either task.

Personally I'm all for support of production tree visualization, but in a separate screen, possibly accessed via inventory/produce window.
I mean in a new Window ...
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Re: Recipe Tree

Post by bobingabout »

oh my god, you're full on bob's mods, even with the recoloured science packs!

ahem.

Yes, I agree, having a new screen for production tree sounds like a good idea to me.
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Re: Recipe Tree

Post by LuziferSenpai »

bobingabout wrote:oh my god, you're full on bob's mods, even with the recoloured science packs!

ahem.

Yes, I agree, having a new screen for production tree sounds like a good idea to me.
Yea that is PAIN!!
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Re: Recipe Tree

Post by bobingabout »

LuziferSenpai wrote:
bobingabout wrote:oh my god, you're full on bob's mods, even with the recoloured science packs!

ahem.

Yes, I agree, having a new screen for production tree sounds like a good idea to me.
Yea that is PAIN!!
You can turn that off if you don't like it you know. main menu -> options -> mods, scroll down to bob tech, turn off the science pack colour update option.

You do know why the colours changed though, right? they now match belt tier colours.
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Re: Recipe Tree

Post by LuziferSenpai »

bobingabout wrote:
LuziferSenpai wrote:
bobingabout wrote:oh my god, you're full on bob's mods, even with the recoloured science packs!

ahem.

Yes, I agree, having a new screen for production tree sounds like a good idea to me.
Yea that is PAIN!!
You can turn that off if you don't like it you know. main menu -> options -> mods, scroll down to bob tech, turn off the science pack colour update option.

You do know why the colours changed though, right? they now match belt tier colours.
I mean I like it, but its Pain XD
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Factorio is life!

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Re: Recipe Tree

Post by LuziferSenpai »

So, any Update to this Topic, Devs?
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Re: Recipe Tree

Post by S_gamez »

so add a page in the research tree just as they did now for the inventory. When it comes to logistics, and character

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Re: Recipe Tree

Post by netmand »

I think any version of this idea is good. It would be nice to have a tech/recipe planning tool in the base game.

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