Recipe Tree
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- LuziferSenpai
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Recipe Tree
Hey,
I had a discussion with lovely_santa on Discord over a Recipe Tree. It would be nice if we have someway in Vanilla to see which Recipes we all have and than can see from which Recipes we can get the Ressources and for which Recipes its useful.
Here a Picture:
And it would use the Line System from the Tech Tree for nice visualization.
The cost part from the Tech could be replaced by where you can craft it in and the effect part would be fully replaced with the Recipe. So Ingredients and Output + Recipe Time.
Greetz,
Luzifer
I had a discussion with lovely_santa on Discord over a Recipe Tree. It would be nice if we have someway in Vanilla to see which Recipes we all have and than can see from which Recipes we can get the Ressources and for which Recipes its useful.
Here a Picture:
And it would use the Line System from the Tech Tree for nice visualization.
The cost part from the Tech could be replaced by where you can craft it in and the effect part would be fully replaced with the Recipe. So Ingredients and Output + Recipe Time.
Greetz,
Luzifer
Re: Recipe Tree
I'm pretty sure trying to squeeze the production dependency tree into research screen would create a mess where one would be unable to use the screen for either task.
Personally I'm all for support of production tree visualization, but in a separate screen, possibly accessed via inventory/produce window.
Personally I'm all for support of production tree visualization, but in a separate screen, possibly accessed via inventory/produce window.
Re: Recipe Tree
Sounds to me like thats what they are suggesting, just the easiest way to give an example graphic was using the existing tech tree I guess, even if it is supposed to be different.Lav wrote:I'm pretty sure trying to squeeze the production dependency tree into research screen would create a mess where one would be unable to use the screen for either task.
Personally I'm all for support of production tree visualization, but in a separate screen, possibly accessed via inventory/produce window.
- LuziferSenpai
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Re: Recipe Tree
I mean in a new Window ...Lav wrote:I'm pretty sure trying to squeeze the production dependency tree into research screen would create a mess where one would be unable to use the screen for either task.
Personally I'm all for support of production tree visualization, but in a separate screen, possibly accessed via inventory/produce window.
- bobingabout
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Re: Recipe Tree
oh my god, you're full on bob's mods, even with the recoloured science packs!
ahem.
Yes, I agree, having a new screen for production tree sounds like a good idea to me.
ahem.
Yes, I agree, having a new screen for production tree sounds like a good idea to me.
- LuziferSenpai
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Re: Recipe Tree
Yea that is PAIN!!bobingabout wrote:oh my god, you're full on bob's mods, even with the recoloured science packs!
ahem.
Yes, I agree, having a new screen for production tree sounds like a good idea to me.
- bobingabout
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Re: Recipe Tree
You can turn that off if you don't like it you know. main menu -> options -> mods, scroll down to bob tech, turn off the science pack colour update option.LuziferSenpai wrote:Yea that is PAIN!!bobingabout wrote:oh my god, you're full on bob's mods, even with the recoloured science packs!
ahem.
Yes, I agree, having a new screen for production tree sounds like a good idea to me.
You do know why the colours changed though, right? they now match belt tier colours.
- LuziferSenpai
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Re: Recipe Tree
I mean I like it, but its Pain XDbobingabout wrote:You can turn that off if you don't like it you know. main menu -> options -> mods, scroll down to bob tech, turn off the science pack colour update option.LuziferSenpai wrote:Yea that is PAIN!!bobingabout wrote:oh my god, you're full on bob's mods, even with the recoloured science packs!
ahem.
Yes, I agree, having a new screen for production tree sounds like a good idea to me.
You do know why the colours changed though, right? they now match belt tier colours.
- LuziferSenpai
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Re: Recipe Tree
So, any Update to this Topic, Devs?
Re: Recipe Tree
so add a page in the research tree just as they did now for the inventory. When it comes to logistics, and character
Re: Recipe Tree
I think any version of this idea is good. It would be nice to have a tech/recipe planning tool in the base game.