We need cars to drift
Moderator: ickputzdirwech
We need cars to drift
we seriously need cars to drift
Re: Factorio Roadmap for 0.17+
Agreed.logicos wrote:we seriously need cars to drift
Re: Factorio Roadmap for 0.17+
The Fast and the Furious: Factoryo Drift?Gergely wrote:Agreed.logicos wrote:we seriously need cars to drift
Next thing is the Factorio guy taking off his helmet and it's Vin Diesel.
Re: Factorio Roadmap for 0.17+
Time to hit even more things!logicos wrote:we seriously need cars to drift
Re: Factorio Roadmap for 0.17+
Holy shit, this has to be the first new-poster suggestion that I could wholly get behind.logicos wrote:we seriously need cars to drift
Momentum in general seems like a hard thing to simulate, so don't expect it to be rolling out soon, but I always found it weird to have trains speeding at 220+km/h around tight loops and corners without swinging off the tracks. Bots could be made to accellerate from and slow down at destinations to give a sort of non-nerf balance to them if that can of worms is still in the air.
A drifting car would be a nice touch, it can already drive at 100+km/h, and a handbrake option wouldn't be difficult to hotkey in.
Other Crazy Suggestions:
| Circuit Network Information 2.0 - Open Your World | "Each" Signal Choice as Stack Size Control Signal |
| Circuit Network Information 2.0 - Open Your World | "Each" Signal Choice as Stack Size Control Signal |
Re: Factorio Roadmap for 0.17+
Oh god. Now we are talking! Time to either create a topic in suggestions, or ask a moderator to cut these posts into one.Meddleman wrote:Holy shit, this has to be the first new-poster suggestion that I could wholly get behind.logicos wrote:we seriously need cars to drift
Momentum in general seems like a hard thing to simulate, so don't expect it to be rolling out soon, but I always found it weird to have trains speeding at 220+km/h around tight loops and corners without swinging off the tracks. Bots could be made to accellerate from and slow down at destinations to give a sort of non-nerf balance to them if that can of worms is still in the air.
A drifting car would be a nice touch, it can already drive at 100+km/h, and a handbrake option wouldn't be difficult to hotkey in.
Re: Factorio Roadmap for 0.17+
[Koub] For his words folded the reality to his whim.Gergely wrote:Meddleman wrote:Oh god. Now we are talking! Time to either create a topic in suggestions, or ask a moderator to cut these posts into one.
Koub - Please consider English is not my native language.
Re: We need cars to drift
That's the best Factorio suggestion I've ever read.logicos wrote:we seriously need cars to drift
You have won the Internet, Sir!
I am a translator. And what did you do for Factorio?
Check out my mod "Realistic Ores" and my other mods!
Check out my mod "Realistic Ores" and my other mods!
Re: We need cars to drift
You can make a little bit of drifting, using the magic of conveyor belts. Be sure to download faster belt mods to max out your drift potential!
Re: We need cars to drift
Yes, and we also need them to have rockets fitted to the back, so that they have a nice boost, Rocket League style.logicos wrote:we seriously need cars to drift
EDIT: My post above was not serious, but I'm also having a hard time to believe that people are serious about the suggestion of drifting cars.
Last edited by Tekky on Thu Apr 26, 2018 12:15 pm, edited 1 time in total.
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Re: We need cars to drift
I fully agree and this topic has came up quite a few times
viewtopic.php?f=6&t=31068&p=196148&hilit=Drift#p196148
viewtopic.php?f=6&t=53778&p=315520#p315520
viewtopic.php?f=6&t=6149&p=51611&hilit= ... ing#p51611
viewtopic.php?f=6&t=31068&p=196148&hilit=Drift#p196148
viewtopic.php?f=6&t=53778&p=315520#p315520
viewtopic.php?f=6&t=6149&p=51611&hilit= ... ing#p51611
It will take some time to decide what my signature will be...