Once you have a few exoskeletons the car gets quite obsolete for transportation, and even annoying to use as a moveable chest / inventory extension.
Suggestion:
A higher tier car, a little bit faster than the existing one, and with some logistic slots.
Maybe even with a own roboport.
second tier car with logistics
Moderator: ickputzdirwech
Re: second tier car with logistics
Make it also majorly heavier and it will become strongest endgame enemy, which wreaks havoc all over you base %)gsezz wrote:A higher tier car, a little bit faster than the existing one
Re: second tier car with logistics
I'll plug the helicopter mod until the end of time. It's a bit cheaty and too easy to pick up on the tech tree, but it's by far my favorite way to cruise around a big map. You may need to adjust button settings because it has 4 altitude buttons (up, down, land, takeoff).
https://mods.factorio.com/mod/Helicopte ... 000946e2cc
https://mods.factorio.com/mod/Helicopte ... 000946e2cc