What is the "problem"?
Currently the default symbol for blueprints is most often the used assembler type. This means that for 90% of blueprints the default symbols will be exactly the same, and thus not very useful when used without customizing.
What can be improved?
I suggeste including the most (and possibly second most) used recipe icon into the default symbols to make them more useful, especially for short-term blueprints that are not customized.
From a game didactic viewpoint it might still be better to have at least one symbol slot empty to make it more obvious that the symbols can be changed. So this is more of a picture to get the general idea across.
Include dominant recipe in default blueprint icons
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Re: Include dominant recipe in default blueprint icons
Does the text, "choose icons," not suffice?From a game didactic viewpoint it might still be better to have at least one symbol slot empty to make it more obvious that the symbols can be changed.
Re: Include dominant recipe in default blueprint icons
I would consider prioritizing high level recipes over low level ones. So a 3 cable -> 2 green circuit build should show the green circuits first, even though they are in the minority.
Re: Include dominant recipe in default blueprint icons
imo very practical and smart suggestionwhitecold wrote:I would consider prioritizing high level recipes over low level ones. So a 3 cable -> 2 green circuit build should show the green circuits first, even though they are in the minority.
+1