Factorio an trading game mode Economie

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Ireasonless
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Factorio an trading game mode Economie

Post by Ireasonless »

Hi i was a while back playing in this server and we each had a base, in this server we came with the idea to trade with each other, what we did.
The first issue we had was one red circuit isn't as much worth as a metal or iron plate, so we came with the next list of trading value of each item.

fuel/coal=0.01$;
ore=0.05$;
plastic=0.25$;
plates=0.50$
steel=1
$oil-barrel=2$
;alien=5$;
green-cir=10$;
red-cir=50$;
solar=100$;
blue-cir=1000$;
we had loads more but that is for the market to figure out.
I believe if we let people each of them specialize in a certain product you got a way more productive economie/game :) ( over 300 hours we had so also longer games which do not stop after 10 hours or so, because trading is in people's nature. just like Improving something constantly in factorio, is in people nature.)

But because the game isn't build for this it was really hard to do it in late game, so i was wondering if you might implement this in the game instead of fighting the aliens you battle as a corporation to make the most profit or something.

It ads a big value to game because it has with this multiple ways to play.

Please don't be affraid to ad this, you will adres a new target group.
sorry for my english

i would appriciate a view why it hasn't done already.
Ireasonless
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Joined: Sun Feb 04, 2018 2:48 pm
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Re: Factorio an trading game mode Economie

Post by Ireasonless »

Ohw i had no idea about the mod thanks @darkfrei, but still hope it gets through the real game as it gives more value to it.

Btw for the developer, as i read trough the form that you are worried the games gets to complex, this might be your answer how to help the beginners at a reasonable price of course :)
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