make 'mode of operation' more clear in GUI

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impetus maximus
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make 'mode of operation' more clear in GUI

Post by impetus maximus »

on my HUGE over-engineered science lab i noticed an inserter not working.
Image
i set a LONG line of these inserters conditions by copy pasting.
looking at it i couldn't figure out why it wasn't functioning. :?

so, i posted a bug report to have Rseding91 point out the logistic network enable condition.
Image

i suggest we make it very clear, when you first open the GUI that there is any 'mode of operation' set.

cheers

Nexela
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Re: make 'mode of operation' more clear in GUI

Post by Nexela »

I agree The two buttons for circuit/logic should have a green background when connected to wires/ connected to network.

mp0011
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Re: make 'mode of operation' more clear in GUI

Post by mp0011 »

FIrst, the BOTH tabs should be visible, one next to another, if inserter (or anything else) is in "connected" state. I had similar problem with stations...

Zavian
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Re: make 'mode of operation' more clear in GUI

Post by Zavian »

+1

golfmiketango
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Re: make 'mode of operation' more clear in GUI

Post by golfmiketango »

I like Nexela's idea that the "tabs" that open up those submenus could be color coded to provide a hint when something noteworthy is going on inside them.

Can't say I 100% love the "tabs" thing but a screen full of radio boxes and clutter could get pretty annoying/intimidating and inconvenience gamers with smaller screens.

Also it's presumably more future-proof than the alternatives... I'm not sure if there is an API for mods to inject their own "tabs" in there, but, if there ever were one, I could also see that working out quite well, whereas a one-big-settings-dialog approach seems in some meaningful sense to be less "future?-mod-API-friendly" to coin an incredibly awkward phrase.

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