We need to revisit braking force for non-trains.

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Post Reply
tk0421
Long Handed Inserter
Long Handed Inserter
Posts: 81
Joined: Sat Mar 19, 2016 9:36 pm
Contact:

We need to revisit braking force for non-trains.

Post by tk0421 »

Now that we have nuclear fuel and insanely fast vehicles, we really need a way to slow them down faster.

I'm not just saying this on a whim either, i build race cars and hot rods for a living. Faster cars NEED faster brakes, and its something i DEMAND all my customers take note of and make allowances for in their budget.

Right now the car with nuclear fuel takes about 2/3 of the screen to stop, this just isn't good enough. It means constantly having to get out and repair things you've plowed into trying to stop for your destination.

I cant say if we need braking force research to be tied to car/tank, or an automatic upgrade, or its own branch, but we need something.

mp0011
Fast Inserter
Fast Inserter
Posts: 216
Joined: Mon Mar 20, 2017 1:17 am
Contact:

Re: We need to revisit braking force for non-trains.

Post by mp0011 »

The tank. It has beaking distance comparable to river barge only...

Koub
Global Moderator
Global Moderator
Posts: 7203
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: We need to revisit braking force for non-trains.

Post by Koub »

Brakes don't do everything : the tires need some love too. Competition brakes and rock hard tires will not help stoppin a wheeled rocket ^^
Koub - Please consider English is not my native language.

User avatar
steinio
Smart Inserter
Smart Inserter
Posts: 2633
Joined: Sat Mar 12, 2016 4:19 pm
Contact:

Re: We need to revisit braking force for non-trains.

Post by steinio »

Koub wrote:Brakes don't do everything : the tires need some love too. Competition brakes and rock hard tires will not help stoppin a wheeled rocket ^^
Are you drunk? :P
Image

Transport Belt Repair Man

View unread Posts

Post Reply

Return to “Ideas and Suggestions”