Option for disabling artillery auto target

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Oktokolo
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Option for disabling artillery auto target

Post by Oktokolo »

What ?
Give the player a way to disable auto targeting for selected artillery turrets and wagons while still beeing able to use them for remote-controlled bombardment of hand-picked locations.
A simple checkmark labeled "Auto target biter bases" in the artillery's GUI could control, whether auto targeting is enabled (checked) or not (unchecked).

If you want to go extra crazy on this, the checkmark could instead be a dropdown labeled "Auto target:" allowing the selection of "Enemy bases" "Enemy bases and trops", "Biter bases", "Biter bases and troops", "Nothing" and select the corresponding behaviour for the artillery auto target logic.
Why ?
Artillery is nice for automaticly keeping your lawn clean of biter bases as it is.
But used with the remote it is also good for quickly scouting ahead and removing biters from our freshly discovered oil and ore deposits.
On this occasions, having the artillery randomly waste shells on and atract hordes from biter bases that i do not actually care about right now, is inefficient and may attract biter hordes before the field camp construction is complete.

Also artillery auto targetting is much worse than me after a minute of training. So i would prefer to have the option to park my artillery train or turrets in the field and manually place the shots. I destroy three spawners/worms per unupgraded shot in average, where artillery auto targetting only frags one most of the time.
And i really like watching the shells hit the ground. That is easiest, when they only drop where i commanded them to.

BHakluyt
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Re: Option for disabling artillery auto target

Post by BHakluyt »

Yes! Please?

+1!

Sovietsanta
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Re: Option for disabling artillery auto target

Post by Sovietsanta »

I would also like to see this feature added to be game

Ram
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Re: Option for disabling artillery auto target

Post by Ram »

+1

I am trying to breach my way through dense biter territory on a rail/death world. And the autofire is quite an inconvenient as it is wasteful.

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Oktokolo
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Re: Option for disabling artillery auto target

Post by Oktokolo »

Seems like i missed some already existing threads about this:
[0.16] artillery Wagon
Artillery Auto-fire Toggle

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ownlyme
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Re: Option for disabling artillery auto target

Post by ownlyme »

+1 for targetting biters option
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My requests: uiAbove||Grenade arc||Blueprint allies||Creeps forget command/ don't get removed||Player Modifiers||textbox::selection||Better Heat IF||Singleplayer RCON||tank bug w/ min_range >= projectile_creation_distance

Hannu
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Re: Option for disabling artillery auto target

Post by Hannu »

I agree.

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MewMew
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Re: Option for disabling artillery auto target

Post by MewMew »

Yes, please!

Nomadic Steppe
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please an option to turn off the artillery train.

Post by Nomadic Steppe »

That the artillery train will has an on / off switch.

When it is off it never fires, except with the item "Artillery targeting remote".

When it is on, it shoots at everything in its range.

Because it is annoying that he starts shooting at everything in his range every time they stop you generating huge unwanted attacks.

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Re: Option for disabling artillery auto target

Post by Koub »

[Koub] Merged in older post with more global proposition.
Koub - Please consider English is not my native language.

Darinth
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Re: Option for disabling artillery auto target

Post by Darinth »

This is honestly one of those things that's a bit strange doesn't exist to me... I don't have a way to make my artillery not fire?

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Re: Option for disabling artillery auto target

Post by Impatient »

Darinth wrote:
Fri Aug 02, 2019 1:15 pm
This is honestly one of those things that's a bit strange doesn't exist to me... I don't have a way to make my artillery not fire?
Over-automation ;-)

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Make artillery wagons have a switch to either turn on or off.

Post by Spaghettificator »

It's very annoying when i stop my artillery train for some reason and the canons start shooting at random nearby enemy bases, calling in a horde of biters to my location. So i think it would be much better if the wagons or the whole train had a button to turn them off when needed.

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Re: Option for disabling artillery auto target

Post by Koub »

[Koub] Merged into older topic with same suggestion.
Koub - Please consider English is not my native language.

Dark_star
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Re: Option for disabling artillery auto target

Post by Dark_star »

yes please

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Re: Option for disabling artillery auto target

Post by Dark_star »

Great idea much needed

Glad_S
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Re: Option for disabling artillery auto target

Post by Glad_S »

YES! I want it.

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Re: Option for disabling artillery auto target

Post by Factoruser »

Agree for "turrets" but not for artillery wagon. Further this should be controlled by the circuit system. Artillery guns should send their ammunition count to the network and beeing enabled on condition.

The wagon is ment to fire automatically where you send it to. If you don't want this, you have to build a cannon. The only thing is that the artillery wagon is much better than a cargo wagon to transport artillery shells (100 instead of 40). But I won't consider this as a problem. I'd feel sorry for the planet if someone needs THAT MANY shells as fast as possible...

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Oktokolo
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Re: Option for disabling artillery auto target

Post by Oktokolo »

Factoruser wrote:
Wed Oct 02, 2019 4:53 pm
The only thing is that the artillery wagon is much better than a cargo wagon to transport artillery shells (100 instead of 40). But I won't consider this as a problem. I'd feel sorry for the planet if someone needs THAT MANY shells as fast as possible...
As long as the shells are not nukes, a mere hundred of them do not get one very far.
Even more so, when they are wasted by the autofire AI getting only a third of the kills per shot compared to human targeting.

Artillery shells stacking lower than nukes still feels wrong...

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Re: Option for disabling artillery auto target

Post by hale42 »

even with the current system you cant target via remote unless there is an artillery turret with ammo near by.

a simple fix of "manual only" and enable on condition would solve so many problems

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