there should be programmer robots

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

User avatar
piggy2
Inserter
Inserter
Posts: 40
Joined: Sat May 24, 2014 11:51 am
Contact:

there should be programmer robots

Post by piggy2 »

so the idea behind programmers is that they are robots that can change what things are doing. examples:you have a chemical plant making sulfur but you want to change it to making plastic,you want to stop using a resource,etc,etc
n9103
Smart Inserter
Smart Inserter
Posts: 1067
Joined: Wed Feb 20, 2013 12:09 am
Contact:

Re: there should be programmer robots

Post by n9103 »

Seems like it could get way too complicated fast, but interesting idea.
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.
FishSandwich
Smart Inserter
Smart Inserter
Posts: 1847
Joined: Sun Feb 23, 2014 3:37 pm
Contact:

Re: there should be programmer robots

Post by FishSandwich »

Can't you do that already by changing the recipe yourself? How does telling a robot to change the recipe help?
Neoxx
Burner Inserter
Burner Inserter
Posts: 11
Joined: Wed Aug 27, 2014 10:54 pm
Contact:

Re: there should be programmer robots

Post by Neoxx »

n9103 wrote:Seems like it could get way too complicated fast, but interesting idea.
I thought that was the point. Automate yourself out of the equation, so you only ever worry about expansion and designing future factories!
Neoxx
Burner Inserter
Burner Inserter
Posts: 11
Joined: Wed Aug 27, 2014 10:54 pm
Contact:

Re: there should be programmer robots

Post by Neoxx »

FishSandwich wrote:Can't you do that already by changing the recipe yourself? How does telling a robot to change the recipe help?
It could be tied to the red/green network, so when you reach a certain volume of one item, the bot kicks in and changes the recipe, which then outputs to a different chest.

Example: in my "hard mode" game, I didn't spawn with any accessible coal, so I had to rely on oil based fuels. So, I don't want to over produce fuel so it can be used for plastics, and I also have very little space because of the surrounding aliens. It makes sense for it to only produce so much fuel, then switch to converting to light oil or petroleum until more fuel is needed.

I think this idea would have much more merit if buildings that had an active recipe used up more energy when sitting idle.
Post Reply

Return to “Ideas and Suggestions”