Ground bots
Moderator: ickputzdirwech
Re: Ground bots
This is almost exactly what I was thinking after reading the FFFs!
The fact that the logistic bots are grounded, and thus require space to drive, will prevent their overuse instead of belts!
Any base which adds too many ground logistic bots will stop functioning because of traffic jams, just like a real city.
That will solve the Bolt vs Belt problem at it's root.
Some minor corrections:
1. Integrating programming into bots is unnecessary - it will be fun enough to lay empty spaces and pavements so that the AI could find the most optimal routes for all bots.
2. Even without strict routes a simple enough AI can be implemented that will very efficiently guide bots around the factory with few traffic jams
2.5 I can describe the navigation algorithm in detail is required, but the general idea is to mentally separate all passages into lanes (like real roads) with some special cases for too narrow passages.
The fact that the logistic bots are grounded, and thus require space to drive, will prevent their overuse instead of belts!
Any base which adds too many ground logistic bots will stop functioning because of traffic jams, just like a real city.
That will solve the Bolt vs Belt problem at it's root.
Some minor corrections:
1. Integrating programming into bots is unnecessary - it will be fun enough to lay empty spaces and pavements so that the AI could find the most optimal routes for all bots.
2. Even without strict routes a simple enough AI can be implemented that will very efficiently guide bots around the factory with few traffic jams
2.5 I can describe the navigation algorithm in detail is required, but the general idea is to mentally separate all passages into lanes (like real roads) with some special cases for too narrow passages.