- Research
- Player ammunition
This is my idea: Factory need costumers.
A can invent different options. Build gigantic spacecraft, send resource back to earth, e.t.c. Most marching to game concept idea, is colonists. Colonist can consume wide range of resources. Every colonist want flying car (Flying robot frame), smartphone (Processing Unit), holo-TV (lasers), e.t.c.
This idea add gameplay more deepens with few new building. For example at high difficulty level, colonist resource consumption can grow independently. This grow require from player great planning of factory, to satisfaction it requirements. Build special store, to continue supply even in case of factory failure. Of course, on low difficulty, player must only spent fixed resources to colonist to take some advanced tech, in any time when he want.