TL;DR
A way get signal from moving trains if they pass a certain pointWhat ?
ExplanationI have a server with a couple and we play on "alien swarm" mode, having bitters all the way up in quantity and colony size.
We have dozens of rails going in and out of the main core factory with a heavy defense system.
Sometimes we are ridding our trains around and we attract too many bitters. Even if the trains are faster, after they enter, the swarm are at our doorstep.
The main problem here is the gates. Our walls hold, our turrets can keep up, but our trains get inside and the attack is focused on the gates.
As you can imagine, losing one train is better than having the swarm inside the base making a mess.
The Request
I wanted to send a signal from the moving train to the network, warning the gate not to open at all, leaving the train outside as a bait, giving defenses plenty of time to finish them off, and maybe even save it (i doubt it lol).
I can't find anywhere a way to get that kind of signal from a moving train when passing a random spot.
Why ?
That kind of mechanic give the game much more possibilities. If we could read the inventory of a moving train, we could automate his direction or block its path.For example: the destination of the train is already full of iron ore, change rail to next base (in need of resources).
Or "train receiving damage, do not enter next station/change course".
You can play with crossroads signals to do that, but they are too slow. For me, at least. When bitters are literally everywhere no matter how much you kill them, you need a faster system.
If at all some kind of mechanic like that is already in the game, please forgive the extra topic and point me in the right direction. Me and my group started to play just 1-2 weeks ago, so we don't know everything yet.