Quicksave / quickload

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Neotix
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Quicksave / quickload

Post by Neotix » Mon Jul 28, 2014 10:42 am

It would be great to add quicksave and quickload feature.
It could make 3 saves just like autosave but triggered manually.

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Re: Quicksave / quickload

Post by FishSandwich » Mon Jul 28, 2014 11:17 am

+1 I like this idea.

nicklit
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Re: Quicksave / quickload

Post by nicklit » Thu May 26, 2016 12:38 am

+1 This idea.

While it's perhaps not necessary quicksave and load is pretty handy at times

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ssilk
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Re: Quicksave / quickload

Post by ssilk » Fri May 27, 2016 7:19 am

Belongs in my eyes to this: viewtopic.php?f=80&t=327&p=85434#p85434 World Names

That topic is nothing else then versioning of worlds in a repository.
Cool suggestion: Eatable MOUSE-pointers.
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Jürgen Erhard
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Re: Quicksave / quickload

Post by Jürgen Erhard » Mon Apr 16, 2018 3:53 am

I have frankly no idea how this here is related to names of saves. This is about having a key binding for "save game".

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Cabanur
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Re: Quicksave / quickload

Post by Cabanur » Wed Jul 04, 2018 5:58 pm

I'm reviving this topic. It's reasonable to assume 4 years ago this was nowhere near enough of a priority, but now with 0.17 / 1.0 on the horizon this might be the time to review it.

I'm playing a vainilla marathon rail deathworld and I've spent the last ~10 hours exploring the map looking for an iron patch.

The thing is, every time I clear a nest I have to menu > save game > save > resume, which becomes tedious very fast. One may suggest to just reduce the auto-save timing to 1-2 minutes, but I don't want to be interrupted in the middle of a fight.

I think a QuickSave bindable hot-key would be a huge quality of life improvement. Thanks!

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Re: Quicksave / quickload

Post by ixe » Thu May 09, 2019 11:11 am

+1

thats a great idea and some times i´m missing this.

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