1, Yes, Nuclear energy IS a worthwhile competitor to solar panels, but Factorio is a game where you want to design production chains. Solar energy in its current state does not add to this aspect
2, Stone is overly abundant and there is no interesting stone sink
So here is my Idea:
Introduce a new mechanic where you place a new type of building which can be fitted with content.
Like a Solar Frame. It looks like the normal solar modules just without solar cells
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You, your Robots or even inserters can fit it with a SOLAR CELLS to make it start producing energy (like 150kW or even more instead of the old 60kW)
Solar Cells have a limited lifespan and disappears after a certain time (the radiation and dust from the planet withers it). After the "fitted Solar Module" is depleted it changes its state to "empty Solar Frame", you get the idea.
Now the economical interesting part:
Solar cells are made out of a new intermediate product: SILICION (a Stone product). A single solar could cost 5 Silicon (=50 Stone) + 1 or 2 Copper Wire
This idea makes Solar Energy more complex and more of a "brother" to nuclear energy in lategame: Both energy forms are complex, require a certain design effort and are "quasi infinite", while making stonepatches to a worthwhile resource.