Can we limit map generation to keep save files smaller? I recall a defining feature of 0.15 was faster map generation, which means there's no longer a reason to chart twice the distance out from radar scan range just in case the player goes there.
Additionally, if there was a way to not send 'pristine' chunks to players in multiplayer and force them to generate them as part of the catchup process, that could also help with hosting large maps.
Save file optimizations/map generation limiter
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