Unessesary? reboots in relation to managing mods

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Karakaz
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Unessesary? reboots in relation to managing mods

Post by Karakaz »

In game, when you want to install a mod and update a current mod you there's no way around rebooting the game twice. I would be great if it rebooted only when exiting the mod managing screen. That's my two cents guys. Thanks
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5thHorseman
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Re: Unessesary? reboots in relation to managing mods

Post by 5thHorseman »

Came here to post this.

Seconding it instead.
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Re: Unessesary? reboots in relation to managing mods

Post by JohnyDL »

actually if you update and then install in that order you don't have to leave the mod screen to do the installing after updates and so don't need to restart twice.

There are mods that need to be loaded at boot up but I've seen and the idea has grown on me a boot loader so you can do all mod managing and version control before initial launch in the same way as minecraft
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5thHorseman
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Re: Unessesary? reboots in relation to managing mods

Post by 5thHorseman »

JohnyDL wrote:actually if you update and then install in that order you don't have to leave the mod screen to do the installing after updates and so don't need to restart twice.
This is untrue. I click "Update mods" and as soon as it's done, it restarts Factorio without any action from me.
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ssilk
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Re: Unessesary? reboots in relation to managing mods

Post by ssilk »

Added to viewtopic.php?f=80&t=27805 Suggestion around Game-Internal Mods-Handling/Mods-Management
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