Unessesary? reboots in relation to managing mods

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Karakaz
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Unessesary? reboots in relation to managing mods

Post by Karakaz » Sun May 14, 2017 9:44 pm

In game, when you want to install a mod and update a current mod you there's no way around rebooting the game twice. I would be great if it rebooted only when exiting the mod managing screen. That's my two cents guys. Thanks

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5thHorseman
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Re: Unessesary? reboots in relation to managing mods

Post by 5thHorseman » Sun Jun 04, 2017 2:09 pm

Came here to post this.

Seconding it instead.
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JohnyDL
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Re: Unessesary? reboots in relation to managing mods

Post by JohnyDL » Sun Jun 04, 2017 2:36 pm

actually if you update and then install in that order you don't have to leave the mod screen to do the installing after updates and so don't need to restart twice.

There are mods that need to be loaded at boot up but I've seen and the idea has grown on me a boot loader so you can do all mod managing and version control before initial launch in the same way as minecraft

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5thHorseman
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Re: Unessesary? reboots in relation to managing mods

Post by 5thHorseman » Mon Jun 05, 2017 9:35 pm

JohnyDL wrote:actually if you update and then install in that order you don't have to leave the mod screen to do the installing after updates and so don't need to restart twice.
This is untrue. I click "Update mods" and as soon as it's done, it restarts Factorio without any action from me.
"So you completed the game with a spaghetti factory? Well I hand crafted a rocket and threw it into space with my bare hands!"

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Re: Unessesary? reboots in relation to managing mods

Post by ssilk » Mon Jun 26, 2017 8:54 pm

Added to viewtopic.php?f=80&t=27805 Suggestion around Game-Internal Mods-Handling/Mods-Management
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