One minor bugbear in the fairly early game (pre-robots) is that while robots will keep circuit conditions for blueprint ghosts, placing the combinators manually does not.
This would be a great QoL update, especially if wires were placed too, when placing the second combinator the wire connects to.
When placing a combinator on a ghost, retain the conditions
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Re: When placing a combinator on a ghost, retain the conditions
And anything else with config including Inserters and Assemblers etc.
Money might be the root of all evil, but ignorance is the heart.
Re: When placing a combinator on a ghost, retain the conditions
Already asked several times :
- viewtopic.php?f=6&t=45401
- viewtopic.php?f=6&t=45014
And in the "official" topic list : viewtopic.php?f=6&t=39185
But yup, would be really nice
- viewtopic.php?f=6&t=45401
- viewtopic.php?f=6&t=45014
And in the "official" topic list : viewtopic.php?f=6&t=39185
But yup, would be really nice
Re: When placing a combinator on a ghost, retain the conditions
This should be added to vanilla.
SL-extended does this.
in 0.14 you could even place factories with recipes that were not unlocked yet. This 'feature' is fixed in 0.15
SL-extended does this.
in 0.14 you could even place factories with recipes that were not unlocked yet. This 'feature' is fixed in 0.15