Blueprint UI improvements

Post your ideas and suggestions how to improve the game.

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Graypup
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Blueprint UI improvements

Post by Graypup »

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1. The current way of destroying (not clearing) blueprints is inefficient. It requires opening the blueprint, and a semi precise click. This could be improved by adding a target when you pick up the blueprint in your inventory.
A similar target could be added for the blueprint library as it seems to have the same issue.
2. The blueprint library's default view is mediocre at best. It wastes a lot of space showing icons which could be used to show the full names of blueprints instead of 8 characters of them.
3. A proposal of a list view mode that can be toggled on to show full names and use space more efficiently for icons.

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ssilk
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Re: Blueprint UI improvements

Post by ssilk »

Very nice worked out suggestion.

Blueprints have by far the most suggestions with 0.15. Seems, the devs really landed a hit. :)
Cool suggestion: Eatable MOUSE-pointers.
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