Visual feedback of next signal when driving a train manually
Moderator: ickputzdirwech
Visual feedback of next signal when driving a train manually
Currently when driving a train manually on an automated rail system, it is dangerous to go fast since you might miss a red/yellow signal and crash full speed into a train. It would be useful to see the next or the few next signals, so you can figure out if you need to slow down and consider how to react to blue signals. I have searched for mods and I haven't found anything that would do that; however this suggestion may be something that should not be in vanilla and should be a mod.
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Re: Visual feedback of next signal when driving a train manually
You can currently implement this yourself using lights and an arithmetic combinator; if you need a Blueprint string I can give a sample one that gives a giant stop light connected to a rail signal.
Re: Visual feedback of next signal when driving a train manually
See viewtopic.php?f=80&t=7717 Can the player be killed by train? (Train kills?!)
Cool suggestion: Eatable MOUSE-pointers.
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Re: Visual feedback of next signal when driving a train manually
Indeed! Thanks for the tip.ray.garcia3519 wrote:You can currently implement this yourself using lights and an arithmetic combinator; if you need a Blueprint string I can give a sample one that gives a giant stop light connected to a rail signal.
I meant visual feedback as the driver, if you are linking this because you thought I meant as a player walking in front of a manual locomotive driven by another player.ssilk wrote:See viewtopic.php?f=80&t=7717 Can the player be killed by train? (Train kills?!)