Queue system for multiplayer downloads.

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Oarc
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Queue system for multiplayer downloads.

Post by Oarc »

Looks like there's already a post on this issue so I'll just link it here:
viewtopic.php?f=66&t=37950
(It's not implemented but is in that sub-forum for some reason.)

Quick summary: Please add an option to limit number of players actively downloading the map.
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Lav
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Re: Queue system for multiplayer downloads.

Post by Lav »

Alternatively, could some kind of torrent approach be used in map download? That would speed up things nicely.

Essentially:

1. Map is downloaded in chunks.
2. Chunk is downloaded from whoever has a chunk, not necessarily the server.
3. At start of download, when only server has the map, it provides different chunks to different clients.
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Re: Queue system for multiplayer downloads.

Post by Oarc »

@Lav - That would be neat, but probably a lot more effort from the devs :)

I'm just asking for a very simple, OPTIONAL feature, that would even just tell the person trying to join: "Sorry, join queue is full, try again in a few minutes".

Would improve my server playability by a significant amount.
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Lav
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Re: Queue system for multiplayer downloads.

Post by Lav »

Oarc wrote:@Lav - That would be neat, but probably a lot more effort from the devs :)
Not that much actually - there are plenty of P2P libraries available.

But at this point even a basic solution would be good I guess.
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ssilk
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Re: Queue system for multiplayer downloads.

Post by ssilk »

Well, I think you cannot compare any "normal" p2p game with Factorio.

Added to viewtopic.php?f=80&t=32968 Collection of Of Ideas around Multiplayer: Lobby-Features, Joining, Mod&Game-Loading, ...

And see similar suggestion: viewtopic.php?f=6&t=37950
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Oarc
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Re: Queue system for multiplayer downloads.

Post by Oarc »

Thanks!
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