Since the first shader is implementing in Factorio, my idea is:
Motion blur on fast moving objects, like robots, fast inserters. Maybe in the whole game but it can look shabby but I believe we can work it out.
And I think there should be a way to implement our shaders into this game. Not like sweetfx or something but with a proper shader code interface. In a way like this we can write down some shader mod for this game.
"Edit"
Motion blur won't be a great idea I guess. But moddable shaders would be great. Thank you for your comments.
Shaders
Moderator: ickputzdirwech
Re: Motion Blur and Shaders
Moddable shaders would be great, imagine all the possibilities! Monster poison that affects your vision, different vision enhancers, ...
But motion blur? I personally hate blurs of all kinds (and I'm not alone with this). Instead I would love to see a framerate unlock to be able to use the blur-reduction features of my monitor. Then I could actually see something when I ride a fast train.
But motion blur? I personally hate blurs of all kinds (and I'm not alone with this). Instead I would love to see a framerate unlock to be able to use the blur-reduction features of my monitor. Then I could actually see something when I ride a fast train.
Re: Motion Blur and Shaders
The literal first thing I do in any game I launch is disable motion blur. It's an abomination of a "feature" designed to hide bad rendering and low resolution.
If you want to get ahold of me I'm almost always on Discord.
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Re: Motion Blur and Shaders
high end graphics card ☑
high end low latency 144hz monitor ☑
enable motion blur to simulate cheap monitor ☑
if you want motion blur, just use a crappy monitor like mine.
high end low latency 144hz monitor ☑
enable motion blur to simulate cheap monitor ☑
if you want motion blur, just use a crappy monitor like mine.
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Re: Motion Blur and Shaders
This. A hundred times this!Rseding91 wrote:The literal first thing I do in any game I launch is disable motion blur. It's an abomination of a "feature" designed to hide bad rendering and low resolution.
Re: Shaders
Screw motion-blur, I'd like to port my EGA Palette With Dithering shader for Media Player Classic over to Factorio for a nostalgia trip.
Re: Shaders
You can already edit the shaders to get very cheap nightvision
Code: Select all
void main()
{
vec2 uv = gl_TexCoord[0].xy;
vec4 color = texture2D(gameview, uv);
gl_FragColor = color;
return;
}